migrated to sveltekit including skeleton
This commit is contained in:
		
							parent
							
								
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						commit
						400e27c8f9
					
				
							
								
								
									
										13
									
								
								.eslintignore
									
									
									
									
									
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										13
									
								
								.eslintignore
									
									
									
									
									
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							@ -0,0 +1,13 @@
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.DS_Store
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node_modules
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/build
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/.svelte-kit
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/package
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.env
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.env.*
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!.env.example
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# Ignore files for PNPM, NPM and YARN
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pnpm-lock.yaml
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package-lock.json
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		||||
yarn.lock
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		||||
							
								
								
									
										30
									
								
								.eslintrc.cjs
									
									
									
									
									
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										30
									
								
								.eslintrc.cjs
									
									
									
									
									
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							@ -0,0 +1,30 @@
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module.exports = {
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	root: true,
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	extends: [
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		'eslint:recommended',
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		'plugin:@typescript-eslint/recommended',
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		'plugin:svelte/recommended',
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		'prettier'
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	],
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	parser: '@typescript-eslint/parser',
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	plugins: ['@typescript-eslint'],
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		||||
	parserOptions: {
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		sourceType: 'module',
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		ecmaVersion: 2020,
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		extraFileExtensions: ['.svelte']
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	},
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	env: {
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		browser: true,
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		es2017: true,
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		node: true
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	},
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	overrides: [
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		{
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			files: ['*.svelte'],
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		||||
			parser: 'svelte-eslint-parser',
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		||||
			parserOptions: {
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				parser: '@typescript-eslint/parser'
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		||||
			}
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		||||
		}
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		||||
	]
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		||||
};
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										3336
									
								
								package-lock.json
									
									
									
										generated
									
									
									
								
							
							
						
						
									
										3336
									
								
								package-lock.json
									
									
									
										generated
									
									
									
								
							
										
											
												File diff suppressed because it is too large
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										12
									
								
								package.json
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								package.json
									
									
									
									
									
								
							@ -8,16 +8,26 @@
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		"preview": "vite preview",
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		||||
		"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
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		||||
		"check:watch": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json --watch",
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		"lint": "prettier --plugin-search-dir . --check .",
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		||||
		"lint": "prettier --plugin-search-dir . --check . && eslint .",
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		"format": "prettier --plugin-search-dir . --write ."
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		||||
	},
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		||||
	"devDependencies": {
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		"@floating-ui/dom": "^1.2.7",
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		"@skeletonlabs/skeleton": "^1.5.1",
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		"@sveltejs/adapter-static": "^2.0.2",
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		"@sveltejs/kit": "^1.5.0",
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		"@typescript-eslint/eslint-plugin": "^5.45.0",
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		"@typescript-eslint/parser": "^5.45.0",
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		"autoprefixer": "^10.4.14",
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		"eslint": "^8.28.0",
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		"eslint-config-prettier": "^8.5.0",
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		"eslint-plugin-svelte": "^2.26.0",
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		"postcss": "^8.4.23",
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		"prettier": "^2.8.0",
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		"prettier-plugin-svelte": "^2.8.1",
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		"svelte": "^3.54.0",
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		"svelte-check": "^3.0.1",
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		"tailwindcss": "^3.3.2",
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		"tslib": "^2.4.1",
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		"typescript": "^5.0.0",
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		"vite": "^4.2.0"
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		||||
							
								
								
									
										6
									
								
								postcss.config.cjs
									
									
									
									
									
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										6
									
								
								postcss.config.cjs
									
									
									
									
									
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							@ -0,0 +1,6 @@
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module.exports = {
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	plugins: {
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		tailwindcss: {},
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		autoprefixer: {},
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	},
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		||||
}
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										65
									
								
								src/app.html
									
									
									
									
									
								
							
							
						
						
									
										65
									
								
								src/app.html
									
									
									
									
									
								
							@ -1,71 +1,12 @@
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<!DOCTYPE html>
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		||||
<html lang="en">
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<html lang="en" class="light">
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	<head>
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		<meta charset="utf-8" />
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		||||
		<link rel="icon" href="%sveltekit.assets%/favicon.png" />
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		<meta name="viewport" content="width=device-width" />
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		||||
		%sveltekit.head%
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		||||
		<style>
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		||||
			.myPreview {
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		||||
				overflow: hidden;
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		||||
				width: 300px;
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		||||
				height: 300px;
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		||||
				background: lightgray;
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		||||
			}
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		||||
		
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			.myPreview__image {
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		||||
				width: 300px;
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		||||
				height: 300px;
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		||||
				transform-origin: 0 0;
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		||||
			}
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		||||
		</style>
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	</head>
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		||||
	<body data-sveltekit-preload-data="hover">
 | 
			
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		<div style="display: contents">%sveltekit.body%</div>
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		<div style="display: flex; flex-flow: row">
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		||||
			<svg width="300" height="300">
 | 
			
		||||
				<path d="" fill="none" stroke="red" />
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		||||
				<circle cx="211" cy="41" r="5" />
 | 
			
		||||
				<circle cx="130" cy="50" r="5" />
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		||||
				<circle cx="85" cy="247" r="5" />
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		||||
				<circle cx="173" cy="261" r="5" />
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			</svg>
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			<div class="myPreview" style="display: none">
 | 
			
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				<img class="myPreview__image" src="images/sample.jpg" alt="sample" />
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			</div>
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			<canvas width="300" height="300" class="myCanvas"></canvas>
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			<canvas width="300" height="300" id="resultCanvas"></canvas>
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		||||
		</div>
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		||||
		<script src="https://unpkg.com/perspective-transform@1.1.3/dist/perspective-transform.js"></script>
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		<script src="js/editor.js"></script>
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		||||
		<script src="js/preview.js"></script>
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		||||
		<script src="js/webgl.js"></script>
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		||||
		<script>
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		||||
			var download = function(){
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		||||
				var link = document.createElement('a');
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		||||
				link.download = 'filename.png';
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		||||
				link.href = document.getElementById("resultCanvas").toDataURL();
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		||||
				link.click();
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		||||
			}
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		||||
		
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			const resultCanvas = document.getElementById("resultCanvas");
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			const rctx = resultCanvas.getContext("2d");
 | 
			
		||||
		
 | 
			
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			make_base();
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		||||
		
 | 
			
		||||
			function make_base() {
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		||||
				srcCtx = document.querySelector(".myCanvas");
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		||||
				rctx.drawImage(srcCtx, 0, 0);
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		||||
		
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				base_image = new Image();
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		||||
				base_image.src = "images/mockup-test.png";
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				base_image.onload = function() {
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				rctx.drawImage(base_image, 0, 0);
 | 
			
		||||
				}
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		||||
			}
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		</script>
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	<body data-sveltekit-preload-data="hover" data-theme="rocket">
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		<div style="display: contents" class="h-full overflow-hidden">%sveltekit.body%</div>
 | 
			
		||||
	</body>
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</html>
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										2
									
								
								src/app.postcss
									
									
									
									
									
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										2
									
								
								src/app.postcss
									
									
									
									
									
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							@ -0,0 +1,2 @@
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/*place global styles here */
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html, body { @apply h-full overflow-hidden; }
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										46
									
								
								src/routes/+layout.svelte
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								src/routes/+layout.svelte
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,46 @@
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<script lang='ts'>
 | 
			
		||||
	import '@skeletonlabs/skeleton/themes/theme-skeleton.css';
 | 
			
		||||
	import '@skeletonlabs/skeleton/styles/skeleton.css';
 | 
			
		||||
	import '../app.postcss';
 | 
			
		||||
	import { AppShell, AppBar } from '@skeletonlabs/skeleton';
 | 
			
		||||
</script>
 | 
			
		||||
 | 
			
		||||
<!-- App Shell -->
 | 
			
		||||
<AppShell>
 | 
			
		||||
	<svelte:fragment slot="header">
 | 
			
		||||
		<!-- App Bar -->
 | 
			
		||||
		<AppBar>
 | 
			
		||||
			<svelte:fragment slot="lead">
 | 
			
		||||
				<strong class="text-xl">mockup-generator.com</strong>
 | 
			
		||||
			</svelte:fragment>
 | 
			
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			<svelte:fragment slot="trail">
 | 
			
		||||
				<a
 | 
			
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					class="btn btn-sm"
 | 
			
		||||
					href="#"
 | 
			
		||||
					target="_blank"
 | 
			
		||||
					rel="noreferrer"
 | 
			
		||||
				>
 | 
			
		||||
					Devices
 | 
			
		||||
				</a>
 | 
			
		||||
				<a
 | 
			
		||||
					class="btn btn-sm"
 | 
			
		||||
					href="#"
 | 
			
		||||
					target="_blank"
 | 
			
		||||
					rel="noreferrer"
 | 
			
		||||
				>
 | 
			
		||||
					Print
 | 
			
		||||
				</a>
 | 
			
		||||
				<a
 | 
			
		||||
					class="btn btn-sm"
 | 
			
		||||
					href="#"
 | 
			
		||||
					target="_blank"
 | 
			
		||||
					rel="noreferrer"
 | 
			
		||||
				>
 | 
			
		||||
					Social Media
 | 
			
		||||
				</a>
 | 
			
		||||
			</svelte:fragment>
 | 
			
		||||
		</AppBar>
 | 
			
		||||
	</svelte:fragment>
 | 
			
		||||
	<!-- Page Route Content -->
 | 
			
		||||
	<slot />
 | 
			
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</AppShell>
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@ -0,0 +1,290 @@
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<script>
 | 
			
		||||
	import { onMount } from "svelte";
 | 
			
		||||
 | 
			
		||||
	onMount(async () => {
 | 
			
		||||
		
 | 
			
		||||
		// webgl.js
 | 
			
		||||
		const canvas = document.querySelector(".myCanvas");
 | 
			
		||||
		const image = document.querySelector(".myPreview__image");
 | 
			
		||||
		const gl = canvas.getContext("webgl", {
 | 
			
		||||
			preserveDrawingBuffer: true
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		const plane = createPlane(gl);
 | 
			
		||||
		const texture = createTexture(gl);
 | 
			
		||||
		const shader = createImageShader(gl);
 | 
			
		||||
		let matrix = [];
 | 
			
		||||
 | 
			
		||||
		function update() {
 | 
			
		||||
			gl.clearColor(0.0, 0.0, 0.0, 0.0);
 | 
			
		||||
			gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
			shader.use().setProjection(matrix).setTexture(texture);
 | 
			
		||||
			plane.draw(shader);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		function loadTexture() {
 | 
			
		||||
			drawToTexure(gl, texture, image);
 | 
			
		||||
			update();
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		function toMatrix(t) {
 | 
			
		||||
			// prettier-ignore
 | 
			
		||||
			return [
 | 
			
		||||
			t[0], t[1], 0, t[2],
 | 
			
		||||
			t[3], t[4], 0, t[5],
 | 
			
		||||
			0,    0,    1,    0,
 | 
			
		||||
			t[6], t[7], 0, t[8]
 | 
			
		||||
			];
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (image.naturalWidth && image.naturalHeight) {
 | 
			
		||||
			loadTexture();
 | 
			
		||||
		} else {
 | 
			
		||||
			image.addEventListener("load", () => {
 | 
			
		||||
			loadTexture();
 | 
			
		||||
			});
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		/**
 | 
			
		||||
		 * Event handlers
 | 
			
		||||
		 */
 | 
			
		||||
 | 
			
		||||
		document.addEventListener("myPointsChanged", (event) => {
 | 
			
		||||
			const points = event.detail.reduce(
 | 
			
		||||
			(result, { x, y }) => [...result, x / 150 - 1, 1 - y / 150],
 | 
			
		||||
			[]
 | 
			
		||||
			);
 | 
			
		||||
 | 
			
		||||
			const transform = new PerspT([1, -1, -1, -1, -1, 1, 1, 1], points);
 | 
			
		||||
			matrix = toMatrix(transform.coeffs);
 | 
			
		||||
 | 
			
		||||
			update();
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		/**
 | 
			
		||||
		 * Primitives
 | 
			
		||||
		 */
 | 
			
		||||
 | 
			
		||||
		function createPlane(gl) {
 | 
			
		||||
			const positionBuffer = createBuffer(
 | 
			
		||||
			gl,
 | 
			
		||||
			[1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0]
 | 
			
		||||
			);
 | 
			
		||||
 | 
			
		||||
			return {
 | 
			
		||||
			draw(shader) {
 | 
			
		||||
				shader.bindPositionBuffer(positionBuffer);
 | 
			
		||||
				gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
 | 
			
		||||
			},
 | 
			
		||||
			};
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		function createImageShader(gl) {
 | 
			
		||||
			const vertexSource = `
 | 
			
		||||
			attribute vec4 aPosition;
 | 
			
		||||
 | 
			
		||||
			uniform mat4 uProjection;
 | 
			
		||||
 | 
			
		||||
			varying highp vec2 vTextureCoord;
 | 
			
		||||
 | 
			
		||||
			void main() {
 | 
			
		||||
				vTextureCoord = vec2((aPosition.x - 1.0) * 0.5, (aPosition.y - 1.0) * 0.5);
 | 
			
		||||
 | 
			
		||||
				gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0) * uProjection;
 | 
			
		||||
			}
 | 
			
		||||
			`;
 | 
			
		||||
 | 
			
		||||
			const fragmentSource = `
 | 
			
		||||
			varying highp vec2 vTextureCoord;
 | 
			
		||||
 | 
			
		||||
			uniform sampler2D uSampler;
 | 
			
		||||
 | 
			
		||||
			void main() {
 | 
			
		||||
				gl_FragColor = texture2D(uSampler, vTextureCoord);
 | 
			
		||||
			}
 | 
			
		||||
			`;
 | 
			
		||||
 | 
			
		||||
			const program = createProgram(
 | 
			
		||||
			gl,
 | 
			
		||||
			createShader(gl, vertexSource, gl.VERTEX_SHADER),
 | 
			
		||||
			createShader(gl, fragmentSource, gl.FRAGMENT_SHADER)
 | 
			
		||||
			);
 | 
			
		||||
 | 
			
		||||
			const positionAttribute = gl.getAttribLocation(program, "aPosition");
 | 
			
		||||
			const projectionLocation = gl.getUniformLocation(program, "uProjection");
 | 
			
		||||
			const samplerLocation = gl.getUniformLocation(program, "uSampler");
 | 
			
		||||
 | 
			
		||||
			const instance = {
 | 
			
		||||
			use() {
 | 
			
		||||
				gl.useProgram(program);
 | 
			
		||||
				gl.enableVertexAttribArray(positionAttribute);
 | 
			
		||||
				return instance;
 | 
			
		||||
			},
 | 
			
		||||
			bindPositionBuffer(buffer) {
 | 
			
		||||
				gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
 | 
			
		||||
				gl.vertexAttribPointer(positionAttribute, 2, gl.FLOAT, false, 0, 0);
 | 
			
		||||
			},
 | 
			
		||||
			setProjection(value) {
 | 
			
		||||
				gl.uniformMatrix4fv(projectionLocation, false, value);
 | 
			
		||||
				return instance;
 | 
			
		||||
			},
 | 
			
		||||
			setTexture(value) {
 | 
			
		||||
				gl.activeTexture(gl.TEXTURE0);
 | 
			
		||||
				gl.bindTexture(gl.TEXTURE_2D, value);
 | 
			
		||||
				gl.uniform1i(samplerLocation, 0);
 | 
			
		||||
				return instance;
 | 
			
		||||
			},
 | 
			
		||||
			};
 | 
			
		||||
 | 
			
		||||
			return instance;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		/**
 | 
			
		||||
		 * WebGL helpers
 | 
			
		||||
		 * https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial
 | 
			
		||||
		 */
 | 
			
		||||
 | 
			
		||||
		function createBuffer(gl, positions) {
 | 
			
		||||
			const positionBuffer = gl.createBuffer();
 | 
			
		||||
			gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
 | 
			
		||||
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
 | 
			
		||||
 | 
			
		||||
			return positionBuffer;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		function createProgram(gl, vertexShader, fragmentShader) {
 | 
			
		||||
			const program = gl.createProgram();
 | 
			
		||||
			gl.attachShader(program, vertexShader);
 | 
			
		||||
			gl.attachShader(program, fragmentShader);
 | 
			
		||||
			gl.linkProgram(program);
 | 
			
		||||
 | 
			
		||||
			if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
 | 
			
		||||
			const info = gl.getProgramInfoLog(program);
 | 
			
		||||
			throw `Could not compile WebGL program. \n\n${info}`;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			return program;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		function createShader(gl, source, type) {
 | 
			
		||||
			const shader = gl.createShader(type);
 | 
			
		||||
			gl.shaderSource(shader, source);
 | 
			
		||||
			gl.compileShader(shader);
 | 
			
		||||
 | 
			
		||||
			if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
 | 
			
		||||
			const info = gl.getShaderInfoLog(shader);
 | 
			
		||||
			throw `Could not compile WebGL program. \n\n${info}`;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			return shader;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		function createTexture(gl) {
 | 
			
		||||
			const texture = gl.createTexture();
 | 
			
		||||
			const pixel = new Uint8Array([0, 0, 255, 255]);
 | 
			
		||||
 | 
			
		||||
			gl.bindTexture(gl.TEXTURE_2D, texture);
 | 
			
		||||
			gl.texImage2D(
 | 
			
		||||
			gl.TEXTURE_2D,
 | 
			
		||||
			0,
 | 
			
		||||
			gl.RGBA,
 | 
			
		||||
			1,
 | 
			
		||||
			1,
 | 
			
		||||
			0,
 | 
			
		||||
			gl.RGBA,
 | 
			
		||||
			gl.UNSIGNED_BYTE,
 | 
			
		||||
			pixel
 | 
			
		||||
			);
 | 
			
		||||
 | 
			
		||||
			return texture;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		function drawToTexure(gl, texture, source) {
 | 
			
		||||
			gl.bindTexture(gl.TEXTURE_2D, texture);
 | 
			
		||||
			gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
 | 
			
		||||
 | 
			
		||||
			if (isPowerOf2(source.naturalWidth) && isPowerOf2(source.naturalHeight)) {
 | 
			
		||||
			gl.generateMipmap(gl.TEXTURE_2D);
 | 
			
		||||
			} else {
 | 
			
		||||
			gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
 | 
			
		||||
			gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
 | 
			
		||||
			gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		function isPowerOf2(value) {
 | 
			
		||||
			return (value & (value - 1)) === 0;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		// var download = function(){
 | 
			
		||||
		//   var link = document.createElement('a');
 | 
			
		||||
		//   link.download = 'filename.png';
 | 
			
		||||
		//   link.href = document.getElementById("resultCanvas").toDataURL();
 | 
			
		||||
		//   link.click();
 | 
			
		||||
		// }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		const points = [
 | 
			
		||||
			{ x: 211, y: 41 },
 | 
			
		||||
			{ x: 130, y: 50 },
 | 
			
		||||
			{ x: 85, y: 247 },
 | 
			
		||||
			{ x: 173, y: 261 }
 | 
			
		||||
		];
 | 
			
		||||
 | 
			
		||||
		const event = new CustomEvent("myPointsChanged", { detail: points });
 | 
			
		||||
		document.dispatchEvent(event);
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		// draw result
 | 
			
		||||
 | 
			
		||||
		const resultCanvas = document.getElementById("resultCanvas");
 | 
			
		||||
		const rctx = resultCanvas.getContext("2d");
 | 
			
		||||
 | 
			
		||||
		// draw background
 | 
			
		||||
		let srcCtx = document.querySelector(".myCanvas");
 | 
			
		||||
		rctx.drawImage(srcCtx, 0, 0);
 | 
			
		||||
 | 
			
		||||
		// draw foreground
 | 
			
		||||
		let base_image = new Image();
 | 
			
		||||
		base_image.src = "/images/mockup-test.png";
 | 
			
		||||
		base_image.onload = function() {
 | 
			
		||||
			rctx.drawImage(base_image, 0, 0);
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
</script>
 | 
			
		||||
 | 
			
		||||
<svelte:head>
 | 
			
		||||
	<script src="https://unpkg.com/perspective-transform@1.1.3/dist/perspective-transform.js"></script>
 | 
			
		||||
</svelte:head>
 | 
			
		||||
 | 
			
		||||
<div class="container h-full mx-auto flex justify-center items-center">
 | 
			
		||||
	<div style="display: flex; flex-flow: row">
 | 
			
		||||
	
 | 
			
		||||
		<div class="myPreview" style="display: none">
 | 
			
		||||
			<img class="myPreview__image" src="/images/sample.jpg" alt="sample" />
 | 
			
		||||
			
 | 
			
		||||
			<canvas width="300" height="300" class="myCanvas"></canvas>
 | 
			
		||||
		</div>
 | 
			
		||||
	
 | 
			
		||||
		<canvas width="300" height="300" id="resultCanvas"></canvas>
 | 
			
		||||
	</div>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
<style lang="postcss">
 | 
			
		||||
	/* .myPreview {
 | 
			
		||||
		overflow: hidden;
 | 
			
		||||
		width: 300px;
 | 
			
		||||
		height: 300px;
 | 
			
		||||
		background: lightgray;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	.myPreview__image {
 | 
			
		||||
		width: 300px;
 | 
			
		||||
		height: 300px;
 | 
			
		||||
		transform-origin: 0 0;
 | 
			
		||||
	} */
 | 
			
		||||
</style>
 | 
			
		||||
@ -1,73 +0,0 @@
 | 
			
		||||
(function () {
 | 
			
		||||
	const svg = document.querySelector("svg");
 | 
			
		||||
	const path = svg.querySelector("path");
 | 
			
		||||
	const circles = toArray(svg.querySelectorAll("circle"));
 | 
			
		||||
	let draggedCircle = null;
 | 
			
		||||
 | 
			
		||||
	function update() {
 | 
			
		||||
		const points = circles.map((circle) => ({
 | 
			
		||||
			x: parseFloat(circle.getAttribute("cx")),
 | 
			
		||||
			y: parseFloat(circle.getAttribute("cy")),
 | 
			
		||||
		}));
 | 
			
		||||
 | 
			
		||||
		path.setAttribute("d", toSvgPath(points));
 | 
			
		||||
 | 
			
		||||
		const event = new CustomEvent("myPointsChanged", { detail: points });
 | 
			
		||||
		document.dispatchEvent(event);
 | 
			
		||||
 | 
			
		||||
		make_base();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Event handlers
 | 
			
		||||
	 */
 | 
			
		||||
 | 
			
		||||
	svg.addEventListener("mousedown", (event) => {
 | 
			
		||||
		if (circles.includes(event.target)) {
 | 
			
		||||
			draggedCircle = event.target;
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	document.addEventListener("mousemove", (event) => {
 | 
			
		||||
		if (draggedCircle) {
 | 
			
		||||
			const { height, left, top, width } = svg.getBoundingClientRect();
 | 
			
		||||
			const x = clamp(event.clientX - left, 0, width);
 | 
			
		||||
			const y = clamp(event.clientY - top, 0, height);
 | 
			
		||||
 | 
			
		||||
			draggedCircle.setAttribute("cx", x);
 | 
			
		||||
			draggedCircle.setAttribute("cy", y);
 | 
			
		||||
			update();
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	document.addEventListener("mouseup", () => {
 | 
			
		||||
		draggedCircle = null;
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	document.addEventListener("DOMContentLoaded", () => {
 | 
			
		||||
		update();
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Helpers
 | 
			
		||||
	 */
 | 
			
		||||
 | 
			
		||||
	function clamp(value, min, max) {
 | 
			
		||||
		return Math.max(min, Math.min(value, max));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function toArray(value) {
 | 
			
		||||
		return Array.prototype.slice.call(value);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function toSvgOperation(operation, { x, y }) {
 | 
			
		||||
		return `${operation} ${x} ${y}`;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function toSvgPath(points) {
 | 
			
		||||
		return [
 | 
			
		||||
			toSvgOperation("M", points[points.length - 1]),
 | 
			
		||||
			...points.map((point) => toSvgOperation("L", point)),
 | 
			
		||||
		].join(" ");
 | 
			
		||||
	}
 | 
			
		||||
})();
 | 
			
		||||
@ -1,31 +0,0 @@
 | 
			
		||||
(function () {
 | 
			
		||||
	const image = document.querySelector(".myPreview__image");
 | 
			
		||||
 | 
			
		||||
	function toCssMatrix(transform) {
 | 
			
		||||
		return `matrix3d(${toMatrix(transform.coeffs).join(",")})`;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function toMatrix(t) {
 | 
			
		||||
	// prettier-ignore
 | 
			
		||||
	return [
 | 
			
		||||
		t[0], t[3], 0, t[6],
 | 
			
		||||
		t[1], t[4], 0, t[7],
 | 
			
		||||
		0,    0,    1,    0,
 | 
			
		||||
		t[2], t[5], 0, t[8]
 | 
			
		||||
	];
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Event handlers
 | 
			
		||||
	 */
 | 
			
		||||
 | 
			
		||||
	document.addEventListener("myPointsChanged", (event) => {
 | 
			
		||||
	const points = event.detail.reduce(
 | 
			
		||||
		(result, { x, y }) => [...result, x, y],
 | 
			
		||||
		[]
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	const transform = new PerspT([300, 0, 0, 0, 0, 300, 300, 300], points);
 | 
			
		||||
	image.style.transform = toCssMatrix(transform);
 | 
			
		||||
	});
 | 
			
		||||
})();
 | 
			
		||||
@ -1,214 +0,0 @@
 | 
			
		||||
(function () {
 | 
			
		||||
	const canvas = document.querySelector(".myCanvas");
 | 
			
		||||
	const image = document.querySelector(".myPreview__image");
 | 
			
		||||
	const gl = canvas.getContext("webgl", {
 | 
			
		||||
		preserveDrawingBuffer: true
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	const plane = createPlane(gl);
 | 
			
		||||
	const texture = createTexture(gl);
 | 
			
		||||
	const shader = createImageShader(gl);
 | 
			
		||||
	let matrix = [];
 | 
			
		||||
 | 
			
		||||
	function update() {
 | 
			
		||||
		gl.clearColor(255.0, 255.0, 255.0, 1.0);
 | 
			
		||||
		gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
 | 
			
		||||
	
 | 
			
		||||
		shader.use().setProjection(matrix).setTexture(texture);
 | 
			
		||||
		plane.draw(shader);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function loadTexture() {
 | 
			
		||||
		drawToTexure(gl, texture, image);
 | 
			
		||||
		update();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function toMatrix(t) {
 | 
			
		||||
		// prettier-ignore
 | 
			
		||||
		return [
 | 
			
		||||
			t[0], t[1], 0, t[2],
 | 
			
		||||
			t[3], t[4], 0, t[5],
 | 
			
		||||
			0,    0,    1,    0,
 | 
			
		||||
			t[6], t[7], 0, t[8]
 | 
			
		||||
		];
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (image.naturalWidth && image.naturalHeight) {
 | 
			
		||||
		loadTexture();
 | 
			
		||||
	} else {
 | 
			
		||||
		image.addEventListener("load", () => {
 | 
			
		||||
			loadTexture();
 | 
			
		||||
		});
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Event handlers
 | 
			
		||||
	 */
 | 
			
		||||
 | 
			
		||||
	document.addEventListener("myPointsChanged", (event) => {
 | 
			
		||||
		const points = event.detail.reduce(
 | 
			
		||||
			(result, { x, y }) => [...result, x / 150 - 1, 1 - y / 150],
 | 
			
		||||
			[]
 | 
			
		||||
		);
 | 
			
		||||
 | 
			
		||||
		const transform = new PerspT([1, -1, -1, -1, -1, 1, 1, 1], points);
 | 
			
		||||
		matrix = toMatrix(transform.coeffs);
 | 
			
		||||
 | 
			
		||||
		update();
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Primitives
 | 
			
		||||
	 */
 | 
			
		||||
 | 
			
		||||
	function createPlane(gl) {
 | 
			
		||||
		const positionBuffer = createBuffer(
 | 
			
		||||
			gl,
 | 
			
		||||
			[1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0]
 | 
			
		||||
		);
 | 
			
		||||
 | 
			
		||||
		return {
 | 
			
		||||
			draw(shader) {
 | 
			
		||||
			shader.bindPositionBuffer(positionBuffer);
 | 
			
		||||
			gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
 | 
			
		||||
			},
 | 
			
		||||
		};
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function createImageShader(gl) {
 | 
			
		||||
		const vertexSource = `
 | 
			
		||||
			attribute vec4 aPosition;
 | 
			
		||||
	
 | 
			
		||||
			uniform mat4 uProjection;
 | 
			
		||||
	
 | 
			
		||||
			varying highp vec2 vTextureCoord;
 | 
			
		||||
	
 | 
			
		||||
			void main() {
 | 
			
		||||
			vTextureCoord = vec2((aPosition.x - 1.0) * 0.5, (aPosition.y - 1.0) * 0.5);
 | 
			
		||||
	
 | 
			
		||||
			gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0) * uProjection;
 | 
			
		||||
			}
 | 
			
		||||
		`;
 | 
			
		||||
	
 | 
			
		||||
		const fragmentSource = `
 | 
			
		||||
			varying highp vec2 vTextureCoord;
 | 
			
		||||
	
 | 
			
		||||
			uniform sampler2D uSampler;
 | 
			
		||||
	
 | 
			
		||||
			void main() {
 | 
			
		||||
			gl_FragColor = texture2D(uSampler, vTextureCoord);
 | 
			
		||||
			}
 | 
			
		||||
		`;
 | 
			
		||||
	
 | 
			
		||||
		const program = createProgram(
 | 
			
		||||
			gl,
 | 
			
		||||
			createShader(gl, vertexSource, gl.VERTEX_SHADER),
 | 
			
		||||
			createShader(gl, fragmentSource, gl.FRAGMENT_SHADER)
 | 
			
		||||
		);
 | 
			
		||||
	
 | 
			
		||||
		const positionAttribute = gl.getAttribLocation(program, "aPosition");
 | 
			
		||||
		const projectionLocation = gl.getUniformLocation(program, "uProjection");
 | 
			
		||||
		const samplerLocation = gl.getUniformLocation(program, "uSampler");
 | 
			
		||||
	
 | 
			
		||||
		const instance = {
 | 
			
		||||
			use() {
 | 
			
		||||
			gl.useProgram(program);
 | 
			
		||||
			gl.enableVertexAttribArray(positionAttribute);
 | 
			
		||||
			return instance;
 | 
			
		||||
			},
 | 
			
		||||
			bindPositionBuffer(buffer) {
 | 
			
		||||
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
 | 
			
		||||
			gl.vertexAttribPointer(positionAttribute, 2, gl.FLOAT, false, 0, 0);
 | 
			
		||||
			},
 | 
			
		||||
			setProjection(value) {
 | 
			
		||||
			gl.uniformMatrix4fv(projectionLocation, false, value);
 | 
			
		||||
			return instance;
 | 
			
		||||
			},
 | 
			
		||||
			setTexture(value) {
 | 
			
		||||
			gl.activeTexture(gl.TEXTURE0);
 | 
			
		||||
			gl.bindTexture(gl.TEXTURE_2D, value);
 | 
			
		||||
			gl.uniform1i(samplerLocation, 0);
 | 
			
		||||
			return instance;
 | 
			
		||||
			},
 | 
			
		||||
		};
 | 
			
		||||
	
 | 
			
		||||
		return instance;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * WebGL helpers
 | 
			
		||||
	 * https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial
 | 
			
		||||
	 */
 | 
			
		||||
 | 
			
		||||
	function createBuffer(gl, positions) {
 | 
			
		||||
		const positionBuffer = gl.createBuffer();
 | 
			
		||||
		gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
 | 
			
		||||
		gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
 | 
			
		||||
	
 | 
			
		||||
		return positionBuffer;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function createProgram(gl, vertexShader, fragmentShader) {
 | 
			
		||||
		const program = gl.createProgram();
 | 
			
		||||
		gl.attachShader(program, vertexShader);
 | 
			
		||||
		gl.attachShader(program, fragmentShader);
 | 
			
		||||
		gl.linkProgram(program);
 | 
			
		||||
	
 | 
			
		||||
		if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
 | 
			
		||||
			const info = gl.getProgramInfoLog(program);
 | 
			
		||||
			throw `Could not compile WebGL program. \n\n${info}`;
 | 
			
		||||
		}
 | 
			
		||||
	
 | 
			
		||||
		return program;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function createShader(gl, source, type) {
 | 
			
		||||
		const shader = gl.createShader(type);
 | 
			
		||||
		gl.shaderSource(shader, source);
 | 
			
		||||
		gl.compileShader(shader);
 | 
			
		||||
	
 | 
			
		||||
		if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
 | 
			
		||||
			const info = gl.getShaderInfoLog(shader);
 | 
			
		||||
			throw `Could not compile WebGL program. \n\n${info}`;
 | 
			
		||||
		}
 | 
			
		||||
	
 | 
			
		||||
		return shader;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function createTexture(gl) {
 | 
			
		||||
		const texture = gl.createTexture();
 | 
			
		||||
		const pixel = new Uint8Array([0, 0, 255, 255]);
 | 
			
		||||
	
 | 
			
		||||
		gl.bindTexture(gl.TEXTURE_2D, texture);
 | 
			
		||||
		gl.texImage2D(
 | 
			
		||||
			gl.TEXTURE_2D,
 | 
			
		||||
			0,
 | 
			
		||||
			gl.RGBA,
 | 
			
		||||
			1,
 | 
			
		||||
			1,
 | 
			
		||||
			0,
 | 
			
		||||
			gl.RGBA,
 | 
			
		||||
			gl.UNSIGNED_BYTE,
 | 
			
		||||
			pixel
 | 
			
		||||
		);
 | 
			
		||||
	
 | 
			
		||||
		return texture;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function drawToTexure(gl, texture, source) {
 | 
			
		||||
		gl.bindTexture(gl.TEXTURE_2D, texture);
 | 
			
		||||
		gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
 | 
			
		||||
	
 | 
			
		||||
		if (isPowerOf2(source.naturalWidth) && isPowerOf2(source.naturalHeight)) {
 | 
			
		||||
			gl.generateMipmap(gl.TEXTURE_2D);
 | 
			
		||||
		} else {
 | 
			
		||||
			gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
 | 
			
		||||
			gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
 | 
			
		||||
			gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function isPowerOf2(value) {
 | 
			
		||||
		return (value & (value - 1)) === 0;
 | 
			
		||||
	}
 | 
			
		||||
})();
 | 
			
		||||
							
								
								
									
										9
									
								
								tailwind.config.cjs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								tailwind.config.cjs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
/** @type {import('tailwindcss').Config} */
 | 
			
		||||
module.exports = {
 | 
			
		||||
	darkMode: 'class',
 | 
			
		||||
	content: ['./src/**/*.{html,js,svelte,ts}', require('path').join(require.resolve('@skeletonlabs/skeleton'), '../**/*.{html,js,svelte,ts}')],
 | 
			
		||||
	theme: {
 | 
			
		||||
		extend: {},
 | 
			
		||||
	},
 | 
			
		||||
	plugins: [...require('@skeletonlabs/skeleton/tailwind/skeleton.cjs')()],
 | 
			
		||||
}
 | 
			
		||||
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