migrated to sveltekit including skeleton
This commit is contained in:
parent
6b0f1726e2
commit
400e27c8f9
13
.eslintignore
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13
.eslintignore
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@ -0,0 +1,13 @@
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.DS_Store
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node_modules
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/build
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/.svelte-kit
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/package
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.env
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.env.*
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!.env.example
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# Ignore files for PNPM, NPM and YARN
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pnpm-lock.yaml
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package-lock.json
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yarn.lock
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30
.eslintrc.cjs
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30
.eslintrc.cjs
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@ -0,0 +1,30 @@
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module.exports = {
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root: true,
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extends: [
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'eslint:recommended',
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'plugin:@typescript-eslint/recommended',
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'plugin:svelte/recommended',
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'prettier'
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],
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parser: '@typescript-eslint/parser',
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plugins: ['@typescript-eslint'],
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parserOptions: {
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sourceType: 'module',
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ecmaVersion: 2020,
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extraFileExtensions: ['.svelte']
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},
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env: {
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browser: true,
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es2017: true,
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node: true
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},
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overrides: [
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{
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files: ['*.svelte'],
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parser: 'svelte-eslint-parser',
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parserOptions: {
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parser: '@typescript-eslint/parser'
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}
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}
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]
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};
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3336
package-lock.json
generated
3336
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
12
package.json
12
package.json
@ -8,16 +8,26 @@
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"preview": "vite preview",
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"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
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"check:watch": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json --watch",
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"lint": "prettier --plugin-search-dir . --check .",
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"lint": "prettier --plugin-search-dir . --check . && eslint .",
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"format": "prettier --plugin-search-dir . --write ."
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},
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"devDependencies": {
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"@floating-ui/dom": "^1.2.7",
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"@skeletonlabs/skeleton": "^1.5.1",
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"@sveltejs/adapter-static": "^2.0.2",
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"@sveltejs/kit": "^1.5.0",
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"@typescript-eslint/eslint-plugin": "^5.45.0",
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"@typescript-eslint/parser": "^5.45.0",
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"autoprefixer": "^10.4.14",
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"eslint": "^8.28.0",
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"eslint-config-prettier": "^8.5.0",
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"eslint-plugin-svelte": "^2.26.0",
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"postcss": "^8.4.23",
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"prettier": "^2.8.0",
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"prettier-plugin-svelte": "^2.8.1",
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"svelte": "^3.54.0",
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"svelte-check": "^3.0.1",
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"tailwindcss": "^3.3.2",
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"tslib": "^2.4.1",
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"typescript": "^5.0.0",
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"vite": "^4.2.0"
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6
postcss.config.cjs
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6
postcss.config.cjs
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@ -0,0 +1,6 @@
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module.exports = {
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plugins: {
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tailwindcss: {},
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autoprefixer: {},
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},
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}
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65
src/app.html
65
src/app.html
@ -1,71 +1,12 @@
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en" class="light">
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<head>
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<meta charset="utf-8" />
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<link rel="icon" href="%sveltekit.assets%/favicon.png" />
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<meta name="viewport" content="width=device-width" />
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%sveltekit.head%
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<style>
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.myPreview {
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overflow: hidden;
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width: 300px;
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height: 300px;
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background: lightgray;
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}
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.myPreview__image {
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width: 300px;
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height: 300px;
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transform-origin: 0 0;
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}
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</style>
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</head>
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<body data-sveltekit-preload-data="hover">
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<div style="display: contents">%sveltekit.body%</div>
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<div style="display: flex; flex-flow: row">
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<svg width="300" height="300">
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<path d="" fill="none" stroke="red" />
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<circle cx="211" cy="41" r="5" />
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<circle cx="130" cy="50" r="5" />
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<circle cx="85" cy="247" r="5" />
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<circle cx="173" cy="261" r="5" />
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</svg>
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<div class="myPreview" style="display: none">
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<img class="myPreview__image" src="images/sample.jpg" alt="sample" />
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</div>
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<canvas width="300" height="300" class="myCanvas"></canvas>
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<canvas width="300" height="300" id="resultCanvas"></canvas>
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</div>
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<script src="https://unpkg.com/perspective-transform@1.1.3/dist/perspective-transform.js"></script>
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<script src="js/editor.js"></script>
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<script src="js/preview.js"></script>
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<script src="js/webgl.js"></script>
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<script>
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var download = function(){
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var link = document.createElement('a');
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link.download = 'filename.png';
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link.href = document.getElementById("resultCanvas").toDataURL();
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link.click();
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}
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const resultCanvas = document.getElementById("resultCanvas");
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const rctx = resultCanvas.getContext("2d");
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make_base();
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function make_base() {
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srcCtx = document.querySelector(".myCanvas");
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rctx.drawImage(srcCtx, 0, 0);
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base_image = new Image();
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base_image.src = "images/mockup-test.png";
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base_image.onload = function() {
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rctx.drawImage(base_image, 0, 0);
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}
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}
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</script>
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<body data-sveltekit-preload-data="hover" data-theme="rocket">
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<div style="display: contents" class="h-full overflow-hidden">%sveltekit.body%</div>
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</body>
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</html>
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2
src/app.postcss
Normal file
2
src/app.postcss
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/*place global styles here */
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html, body { @apply h-full overflow-hidden; }
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46
src/routes/+layout.svelte
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46
src/routes/+layout.svelte
Normal file
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<script lang='ts'>
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import '@skeletonlabs/skeleton/themes/theme-skeleton.css';
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import '@skeletonlabs/skeleton/styles/skeleton.css';
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import '../app.postcss';
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import { AppShell, AppBar } from '@skeletonlabs/skeleton';
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</script>
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<!-- App Shell -->
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<AppShell>
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<svelte:fragment slot="header">
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<!-- App Bar -->
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<AppBar>
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<svelte:fragment slot="lead">
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<strong class="text-xl">mockup-generator.com</strong>
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</svelte:fragment>
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<svelte:fragment slot="trail">
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<a
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class="btn btn-sm"
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href="#"
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target="_blank"
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rel="noreferrer"
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>
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Devices
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</a>
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<a
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class="btn btn-sm"
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href="#"
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target="_blank"
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rel="noreferrer"
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>
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Print
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</a>
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<a
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class="btn btn-sm"
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href="#"
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target="_blank"
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rel="noreferrer"
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>
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Social Media
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</a>
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</svelte:fragment>
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</AppBar>
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</svelte:fragment>
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<!-- Page Route Content -->
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<slot />
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</AppShell>
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@ -0,0 +1,290 @@
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<script>
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import { onMount } from "svelte";
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onMount(async () => {
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// webgl.js
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const canvas = document.querySelector(".myCanvas");
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const image = document.querySelector(".myPreview__image");
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const gl = canvas.getContext("webgl", {
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preserveDrawingBuffer: true
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});
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const plane = createPlane(gl);
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const texture = createTexture(gl);
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const shader = createImageShader(gl);
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let matrix = [];
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function update() {
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gl.clearColor(0.0, 0.0, 0.0, 0.0);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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shader.use().setProjection(matrix).setTexture(texture);
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plane.draw(shader);
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}
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function loadTexture() {
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drawToTexure(gl, texture, image);
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update();
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}
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function toMatrix(t) {
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// prettier-ignore
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return [
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t[0], t[1], 0, t[2],
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t[3], t[4], 0, t[5],
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0, 0, 1, 0,
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t[6], t[7], 0, t[8]
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];
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}
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if (image.naturalWidth && image.naturalHeight) {
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loadTexture();
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} else {
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image.addEventListener("load", () => {
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loadTexture();
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});
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}
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/**
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* Event handlers
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*/
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document.addEventListener("myPointsChanged", (event) => {
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const points = event.detail.reduce(
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(result, { x, y }) => [...result, x / 150 - 1, 1 - y / 150],
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[]
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);
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const transform = new PerspT([1, -1, -1, -1, -1, 1, 1, 1], points);
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matrix = toMatrix(transform.coeffs);
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update();
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});
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/**
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* Primitives
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*/
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function createPlane(gl) {
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const positionBuffer = createBuffer(
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gl,
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[1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0]
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);
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return {
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draw(shader) {
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shader.bindPositionBuffer(positionBuffer);
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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},
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};
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}
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function createImageShader(gl) {
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const vertexSource = `
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attribute vec4 aPosition;
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uniform mat4 uProjection;
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varying highp vec2 vTextureCoord;
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void main() {
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vTextureCoord = vec2((aPosition.x - 1.0) * 0.5, (aPosition.y - 1.0) * 0.5);
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gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0) * uProjection;
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}
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`;
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const fragmentSource = `
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varying highp vec2 vTextureCoord;
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uniform sampler2D uSampler;
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||||
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||||
void main() {
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||||
gl_FragColor = texture2D(uSampler, vTextureCoord);
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||||
}
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||||
`;
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||||
const program = createProgram(
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gl,
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||||
createShader(gl, vertexSource, gl.VERTEX_SHADER),
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createShader(gl, fragmentSource, gl.FRAGMENT_SHADER)
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||||
);
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||||
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||||
const positionAttribute = gl.getAttribLocation(program, "aPosition");
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const projectionLocation = gl.getUniformLocation(program, "uProjection");
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const samplerLocation = gl.getUniformLocation(program, "uSampler");
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||||
|
||||
const instance = {
|
||||
use() {
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||||
gl.useProgram(program);
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gl.enableVertexAttribArray(positionAttribute);
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||||
return instance;
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||||
},
|
||||
bindPositionBuffer(buffer) {
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
||||
gl.vertexAttribPointer(positionAttribute, 2, gl.FLOAT, false, 0, 0);
|
||||
},
|
||||
setProjection(value) {
|
||||
gl.uniformMatrix4fv(projectionLocation, false, value);
|
||||
return instance;
|
||||
},
|
||||
setTexture(value) {
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, value);
|
||||
gl.uniform1i(samplerLocation, 0);
|
||||
return instance;
|
||||
},
|
||||
};
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* WebGL helpers
|
||||
* https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial
|
||||
*/
|
||||
|
||||
function createBuffer(gl, positions) {
|
||||
const positionBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
|
||||
|
||||
return positionBuffer;
|
||||
}
|
||||
|
||||
function createProgram(gl, vertexShader, fragmentShader) {
|
||||
const program = gl.createProgram();
|
||||
gl.attachShader(program, vertexShader);
|
||||
gl.attachShader(program, fragmentShader);
|
||||
gl.linkProgram(program);
|
||||
|
||||
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
||||
const info = gl.getProgramInfoLog(program);
|
||||
throw `Could not compile WebGL program. \n\n${info}`;
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
function createShader(gl, source, type) {
|
||||
const shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
|
||||
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
||||
const info = gl.getShaderInfoLog(shader);
|
||||
throw `Could not compile WebGL program. \n\n${info}`;
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
function createTexture(gl) {
|
||||
const texture = gl.createTexture();
|
||||
const pixel = new Uint8Array([0, 0, 255, 255]);
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
gl.RGBA,
|
||||
1,
|
||||
1,
|
||||
0,
|
||||
gl.RGBA,
|
||||
gl.UNSIGNED_BYTE,
|
||||
pixel
|
||||
);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
function drawToTexure(gl, texture, source) {
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
||||
|
||||
if (isPowerOf2(source.naturalWidth) && isPowerOf2(source.naturalHeight)) {
|
||||
gl.generateMipmap(gl.TEXTURE_2D);
|
||||
} else {
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
}
|
||||
}
|
||||
|
||||
function isPowerOf2(value) {
|
||||
return (value & (value - 1)) === 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// var download = function(){
|
||||
// var link = document.createElement('a');
|
||||
// link.download = 'filename.png';
|
||||
// link.href = document.getElementById("resultCanvas").toDataURL();
|
||||
// link.click();
|
||||
// }
|
||||
|
||||
|
||||
const points = [
|
||||
{ x: 211, y: 41 },
|
||||
{ x: 130, y: 50 },
|
||||
{ x: 85, y: 247 },
|
||||
{ x: 173, y: 261 }
|
||||
];
|
||||
|
||||
const event = new CustomEvent("myPointsChanged", { detail: points });
|
||||
document.dispatchEvent(event);
|
||||
|
||||
|
||||
|
||||
// draw result
|
||||
|
||||
const resultCanvas = document.getElementById("resultCanvas");
|
||||
const rctx = resultCanvas.getContext("2d");
|
||||
|
||||
// draw background
|
||||
let srcCtx = document.querySelector(".myCanvas");
|
||||
rctx.drawImage(srcCtx, 0, 0);
|
||||
|
||||
// draw foreground
|
||||
let base_image = new Image();
|
||||
base_image.src = "/images/mockup-test.png";
|
||||
base_image.onload = function() {
|
||||
rctx.drawImage(base_image, 0, 0);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<svelte:head>
|
||||
<script src="https://unpkg.com/perspective-transform@1.1.3/dist/perspective-transform.js"></script>
|
||||
</svelte:head>
|
||||
|
||||
<div class="container h-full mx-auto flex justify-center items-center">
|
||||
<div style="display: flex; flex-flow: row">
|
||||
|
||||
<div class="myPreview" style="display: none">
|
||||
<img class="myPreview__image" src="/images/sample.jpg" alt="sample" />
|
||||
|
||||
<canvas width="300" height="300" class="myCanvas"></canvas>
|
||||
</div>
|
||||
|
||||
<canvas width="300" height="300" id="resultCanvas"></canvas>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style lang="postcss">
|
||||
/* .myPreview {
|
||||
overflow: hidden;
|
||||
width: 300px;
|
||||
height: 300px;
|
||||
background: lightgray;
|
||||
}
|
||||
|
||||
.myPreview__image {
|
||||
width: 300px;
|
||||
height: 300px;
|
||||
transform-origin: 0 0;
|
||||
} */
|
||||
</style>
|
@ -1,73 +0,0 @@
|
||||
(function () {
|
||||
const svg = document.querySelector("svg");
|
||||
const path = svg.querySelector("path");
|
||||
const circles = toArray(svg.querySelectorAll("circle"));
|
||||
let draggedCircle = null;
|
||||
|
||||
function update() {
|
||||
const points = circles.map((circle) => ({
|
||||
x: parseFloat(circle.getAttribute("cx")),
|
||||
y: parseFloat(circle.getAttribute("cy")),
|
||||
}));
|
||||
|
||||
path.setAttribute("d", toSvgPath(points));
|
||||
|
||||
const event = new CustomEvent("myPointsChanged", { detail: points });
|
||||
document.dispatchEvent(event);
|
||||
|
||||
make_base();
|
||||
}
|
||||
|
||||
/**
|
||||
* Event handlers
|
||||
*/
|
||||
|
||||
svg.addEventListener("mousedown", (event) => {
|
||||
if (circles.includes(event.target)) {
|
||||
draggedCircle = event.target;
|
||||
}
|
||||
});
|
||||
|
||||
document.addEventListener("mousemove", (event) => {
|
||||
if (draggedCircle) {
|
||||
const { height, left, top, width } = svg.getBoundingClientRect();
|
||||
const x = clamp(event.clientX - left, 0, width);
|
||||
const y = clamp(event.clientY - top, 0, height);
|
||||
|
||||
draggedCircle.setAttribute("cx", x);
|
||||
draggedCircle.setAttribute("cy", y);
|
||||
update();
|
||||
}
|
||||
});
|
||||
|
||||
document.addEventListener("mouseup", () => {
|
||||
draggedCircle = null;
|
||||
});
|
||||
|
||||
document.addEventListener("DOMContentLoaded", () => {
|
||||
update();
|
||||
});
|
||||
|
||||
/**
|
||||
* Helpers
|
||||
*/
|
||||
|
||||
function clamp(value, min, max) {
|
||||
return Math.max(min, Math.min(value, max));
|
||||
}
|
||||
|
||||
function toArray(value) {
|
||||
return Array.prototype.slice.call(value);
|
||||
}
|
||||
|
||||
function toSvgOperation(operation, { x, y }) {
|
||||
return `${operation} ${x} ${y}`;
|
||||
}
|
||||
|
||||
function toSvgPath(points) {
|
||||
return [
|
||||
toSvgOperation("M", points[points.length - 1]),
|
||||
...points.map((point) => toSvgOperation("L", point)),
|
||||
].join(" ");
|
||||
}
|
||||
})();
|
@ -1,31 +0,0 @@
|
||||
(function () {
|
||||
const image = document.querySelector(".myPreview__image");
|
||||
|
||||
function toCssMatrix(transform) {
|
||||
return `matrix3d(${toMatrix(transform.coeffs).join(",")})`;
|
||||
}
|
||||
|
||||
function toMatrix(t) {
|
||||
// prettier-ignore
|
||||
return [
|
||||
t[0], t[3], 0, t[6],
|
||||
t[1], t[4], 0, t[7],
|
||||
0, 0, 1, 0,
|
||||
t[2], t[5], 0, t[8]
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Event handlers
|
||||
*/
|
||||
|
||||
document.addEventListener("myPointsChanged", (event) => {
|
||||
const points = event.detail.reduce(
|
||||
(result, { x, y }) => [...result, x, y],
|
||||
[]
|
||||
);
|
||||
|
||||
const transform = new PerspT([300, 0, 0, 0, 0, 300, 300, 300], points);
|
||||
image.style.transform = toCssMatrix(transform);
|
||||
});
|
||||
})();
|
@ -1,214 +0,0 @@
|
||||
(function () {
|
||||
const canvas = document.querySelector(".myCanvas");
|
||||
const image = document.querySelector(".myPreview__image");
|
||||
const gl = canvas.getContext("webgl", {
|
||||
preserveDrawingBuffer: true
|
||||
});
|
||||
|
||||
const plane = createPlane(gl);
|
||||
const texture = createTexture(gl);
|
||||
const shader = createImageShader(gl);
|
||||
let matrix = [];
|
||||
|
||||
function update() {
|
||||
gl.clearColor(255.0, 255.0, 255.0, 1.0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
|
||||
shader.use().setProjection(matrix).setTexture(texture);
|
||||
plane.draw(shader);
|
||||
}
|
||||
|
||||
function loadTexture() {
|
||||
drawToTexure(gl, texture, image);
|
||||
update();
|
||||
}
|
||||
|
||||
function toMatrix(t) {
|
||||
// prettier-ignore
|
||||
return [
|
||||
t[0], t[1], 0, t[2],
|
||||
t[3], t[4], 0, t[5],
|
||||
0, 0, 1, 0,
|
||||
t[6], t[7], 0, t[8]
|
||||
];
|
||||
}
|
||||
|
||||
if (image.naturalWidth && image.naturalHeight) {
|
||||
loadTexture();
|
||||
} else {
|
||||
image.addEventListener("load", () => {
|
||||
loadTexture();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Event handlers
|
||||
*/
|
||||
|
||||
document.addEventListener("myPointsChanged", (event) => {
|
||||
const points = event.detail.reduce(
|
||||
(result, { x, y }) => [...result, x / 150 - 1, 1 - y / 150],
|
||||
[]
|
||||
);
|
||||
|
||||
const transform = new PerspT([1, -1, -1, -1, -1, 1, 1, 1], points);
|
||||
matrix = toMatrix(transform.coeffs);
|
||||
|
||||
update();
|
||||
});
|
||||
|
||||
/**
|
||||
* Primitives
|
||||
*/
|
||||
|
||||
function createPlane(gl) {
|
||||
const positionBuffer = createBuffer(
|
||||
gl,
|
||||
[1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0]
|
||||
);
|
||||
|
||||
return {
|
||||
draw(shader) {
|
||||
shader.bindPositionBuffer(positionBuffer);
|
||||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function createImageShader(gl) {
|
||||
const vertexSource = `
|
||||
attribute vec4 aPosition;
|
||||
|
||||
uniform mat4 uProjection;
|
||||
|
||||
varying highp vec2 vTextureCoord;
|
||||
|
||||
void main() {
|
||||
vTextureCoord = vec2((aPosition.x - 1.0) * 0.5, (aPosition.y - 1.0) * 0.5);
|
||||
|
||||
gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0) * uProjection;
|
||||
}
|
||||
`;
|
||||
|
||||
const fragmentSource = `
|
||||
varying highp vec2 vTextureCoord;
|
||||
|
||||
uniform sampler2D uSampler;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = texture2D(uSampler, vTextureCoord);
|
||||
}
|
||||
`;
|
||||
|
||||
const program = createProgram(
|
||||
gl,
|
||||
createShader(gl, vertexSource, gl.VERTEX_SHADER),
|
||||
createShader(gl, fragmentSource, gl.FRAGMENT_SHADER)
|
||||
);
|
||||
|
||||
const positionAttribute = gl.getAttribLocation(program, "aPosition");
|
||||
const projectionLocation = gl.getUniformLocation(program, "uProjection");
|
||||
const samplerLocation = gl.getUniformLocation(program, "uSampler");
|
||||
|
||||
const instance = {
|
||||
use() {
|
||||
gl.useProgram(program);
|
||||
gl.enableVertexAttribArray(positionAttribute);
|
||||
return instance;
|
||||
},
|
||||
bindPositionBuffer(buffer) {
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
||||
gl.vertexAttribPointer(positionAttribute, 2, gl.FLOAT, false, 0, 0);
|
||||
},
|
||||
setProjection(value) {
|
||||
gl.uniformMatrix4fv(projectionLocation, false, value);
|
||||
return instance;
|
||||
},
|
||||
setTexture(value) {
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, value);
|
||||
gl.uniform1i(samplerLocation, 0);
|
||||
return instance;
|
||||
},
|
||||
};
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* WebGL helpers
|
||||
* https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial
|
||||
*/
|
||||
|
||||
function createBuffer(gl, positions) {
|
||||
const positionBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
|
||||
|
||||
return positionBuffer;
|
||||
}
|
||||
|
||||
function createProgram(gl, vertexShader, fragmentShader) {
|
||||
const program = gl.createProgram();
|
||||
gl.attachShader(program, vertexShader);
|
||||
gl.attachShader(program, fragmentShader);
|
||||
gl.linkProgram(program);
|
||||
|
||||
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
||||
const info = gl.getProgramInfoLog(program);
|
||||
throw `Could not compile WebGL program. \n\n${info}`;
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
function createShader(gl, source, type) {
|
||||
const shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
|
||||
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
||||
const info = gl.getShaderInfoLog(shader);
|
||||
throw `Could not compile WebGL program. \n\n${info}`;
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
function createTexture(gl) {
|
||||
const texture = gl.createTexture();
|
||||
const pixel = new Uint8Array([0, 0, 255, 255]);
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
gl.RGBA,
|
||||
1,
|
||||
1,
|
||||
0,
|
||||
gl.RGBA,
|
||||
gl.UNSIGNED_BYTE,
|
||||
pixel
|
||||
);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
function drawToTexure(gl, texture, source) {
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
||||
|
||||
if (isPowerOf2(source.naturalWidth) && isPowerOf2(source.naturalHeight)) {
|
||||
gl.generateMipmap(gl.TEXTURE_2D);
|
||||
} else {
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
}
|
||||
}
|
||||
|
||||
function isPowerOf2(value) {
|
||||
return (value & (value - 1)) === 0;
|
||||
}
|
||||
})();
|
9
tailwind.config.cjs
Normal file
9
tailwind.config.cjs
Normal file
@ -0,0 +1,9 @@
|
||||
/** @type {import('tailwindcss').Config} */
|
||||
module.exports = {
|
||||
darkMode: 'class',
|
||||
content: ['./src/**/*.{html,js,svelte,ts}', require('path').join(require.resolve('@skeletonlabs/skeleton'), '../**/*.{html,js,svelte,ts}')],
|
||||
theme: {
|
||||
extend: {},
|
||||
},
|
||||
plugins: [...require('@skeletonlabs/skeleton/tailwind/skeleton.cjs')()],
|
||||
}
|
Loading…
Reference in New Issue
Block a user