class GameObject { constructor(config) { this.id = null; this.isMounted = false; this.x = config.x || 0; this.y = config.y || 0; this.direction = config.direction || "down"; this.sprite = new Sprite({ gameObject: this, src: config.src || "/images/characters/people/hero.png", }); this.behaviorLoop = config.behaviorLoop || []; this.behaviorLoopIndex = 0; } mount(map) { this.isMounted = true; map.addWall(this.x, this.y); // when behavior kick off after delay setTimeout(() => { this.doBehaviorEvent(map); }, 10); } update() { } async doBehaviorEvent(map) { // stop if cutscene is playing if (map.isCutscenePlaying || this.behaviorLoop.length === 0) { return; } let eventConfig = this.behaviorLoop[this.behaviorLoopIndex]; eventConfig.who = this.id; const eventHandler = new OverworldEvent({ map, event: eventConfig }); await eventHandler.init(); this.behaviorLoopIndex += 1; if (this.behaviorLoopIndex === this.behaviorLoop.length) { this.behaviorLoopIndex = 0; } this.doBehaviorEvent(map); } }