images
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initial commit, walkable and idling character, first map with collision
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2024-07-30 20:56:24 +02:00 |
.gitignore
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initial commit, walkable and idling character, first map with collision
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2024-07-30 20:56:24 +02:00 |
DirectionInput.js
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initial commit, walkable and idling character, first map with collision
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2024-07-30 20:56:24 +02:00 |
GameObject.js
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added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
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2024-08-02 16:01:51 +02:00 |
index.html
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added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
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2024-08-02 16:01:51 +02:00 |
init.js
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initial commit, walkable and idling character, first map with collision
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2024-07-30 20:56:24 +02:00 |
map-room-entrance.jpg
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initial commit, walkable and idling character, first map with collision
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2024-07-30 20:56:24 +02:00 |
Overworld.js
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added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
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2024-08-02 16:01:51 +02:00 |
OverworldEvent.js
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added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
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2024-08-02 16:01:51 +02:00 |
OverworldMap.js
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added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
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2024-08-02 16:01:51 +02:00 |
Person.js
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added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
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2024-08-02 16:01:51 +02:00 |
Sprite.js
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initial commit, walkable and idling character, first map with collision
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2024-07-30 20:56:24 +02:00 |
style.css
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initial commit, walkable and idling character, first map with collision
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2024-07-30 20:56:24 +02:00 |
utils.js
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added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
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2024-08-02 16:01:51 +02:00 |