76 lines
2.2 KiB
C++

#pragma once
#include "gpio_evaluateSwitch.hpp"
#include "buzzer.hpp"
#include "control.hpp"
#include "motorctl.hpp"
#include "auto.hpp"
#include "joystick.hpp"
#include "chairAdjust.hpp"
//===================================
//====== buttonCommands class =======
//===================================
//class which runs commands depending on the count a button was pressed
class buttonCommands {
public:
//--- constructor ---
buttonCommands(
controlledArmchair *control_f,
evaluatedJoystick *joystick_f,
QueueHandle_t encoderQueue_f,
controlledMotor * motorLeft_f,
controlledMotor *motorRight_f,
cControlledRest *legRest_f,
cControlledRest *backRest_f,
buzzer_t *buzzer_f);
//--- functions ---
//the following function has to be started once in a separate task.
//repeatedly evaluates and processes button events then takes the corresponding action
void startHandleLoop();
private:
//--- functions ---
void action(uint8_t count, bool lastPressLong);
//--- objects ---
controlledArmchair * control;
evaluatedJoystick* joystick;
controlledMotor * motorLeft;
controlledMotor * motorRight;
buzzer_t* buzzer;
QueueHandle_t encoderQueue;
cControlledRest *legRest;
cControlledRest *backRest;
//--- variables ---
uint8_t count = 0;
uint32_t timestamp_lastAction = 0;
enum class inputState_t {IDLE, WAIT_FOR_INPUT};
inputState_t state = inputState_t::IDLE;
};
//======================================
//============ button task =============
//======================================
// struct with variables passed to task from main
typedef struct task_button_parameters_t
{
controlledArmchair *control;
evaluatedJoystick *joystick;
QueueHandle_t encoderQueue;
controlledMotor *motorLeft;
controlledMotor *motorRight;
cControlledRest *legRest;
cControlledRest *backRest;
buzzer_t *buzzer;
} task_button_parameters_t;
//task that handles the button interface/commands
void task_button( void * task_button_parameters );