jonny_jr9 2fcf17feda Major Rework all files - Pass pointers to tasks, Remove gloabl variables
- All files:
  Modify almost all files to adjust functions and classes to
  work with pointers to objects passed at task creation
  instead of global variables from config.hpp

- Remove/clear config.hpp to get rid of all global variables

- main.cpp
    - Create pointer to all shared (used in multiple tasks) objects in main

- remove evaluatedSwitch button object,
  since joystick library is used to get switch events

- changes HTTP-mode
    - always init http-server (do not enable/disable at mode change)
    - pass url-handle function to init-htpp function
    - add lambda function to pass method of instance for thatMajor Rework all files - Remove global variables, pass pointers to tasks

- All files:
  Modify almost all files to adjust functions and classes to
  work with pointers to objects passed at task creation
  instead of global variables from config.hpp

- Remove/clear config.hpp to get rid of all global variables

- main.cpp
    - Create pointer to all shared (used in multiple tasks) objects in main

- remove evaluatedSwitch button object,
  since joystick library is used to get switch events

- changes HTTP-mode
    - always init http-server (do not enable/disable at mode change)
    - pass url-handle function to init-htpp function
    - add lambda function to pass method of instance for that

NOTES:  - tested on breakoutboard only
        - known issue that slow encoder events are not recognized
        (especially in menu) - slowing down motorctl helps
2024-02-18 10:00:34 +01:00

152 lines
5.5 KiB
C++

#pragma once
#include "motordrivers.hpp"
#include "motorctl.hpp"
#include "buzzer.hpp"
#include "http.hpp"
#include "auto.hpp"
#include "speedsensor.hpp"
#include "chairAdjust.hpp"
//--------------------------------------------
//---- struct, enum, variable declarations ---
//--------------------------------------------
//enum that decides how the motors get controlled
enum class controlMode_t {IDLE, JOYSTICK, MASSAGE, HTTP, MQTT, BLUETOOTH, AUTO, ADJUST_CHAIR, MENU};
//string array representing the mode enum (for printing the state as string)
extern const char* controlModeStr[9];
//--- control_config_t ---
//struct with config parameters
typedef struct control_config_t {
controlMode_t defaultMode; //default mode after startup and toggling IDLE
//timeout options
uint32_t timeoutMs; //time of inactivity after which the mode gets switched to IDLE
float timeoutTolerancePer; //percentage the duty can vary between timeout checks considered still inactive
} control_config_t;
//=======================================
//============ control task =============
//=======================================
//task that controls the armchair modes and initiates commands generation and applies them to driver
//parameter: pointer to controlledArmchair object
void task_control( void * pvParameters );
//==================================
//========= control class ==========
//==================================
//controls the mode the armchair operates
//repeatedly generates the motor commands corresponding to current mode and sends those to motorcontrol
class controlledArmchair {
public:
//--- constructor ---
controlledArmchair (
control_config_t config_f,
buzzer_t* buzzer_f,
controlledMotor* motorLeft_f,
controlledMotor* motorRight_f,
evaluatedJoystick* joystick_f,
httpJoystick* httpJoystick_f,
automatedArmchair_c* automatedArmchair,
cControlledRest * legRest,
cControlledRest * backRest
);
//--- functions ---
//task that repeatedly generates motor commands depending on the current mode
void startHandleLoop();
//function that changes to a specified control mode
void changeMode(controlMode_t modeNew);
//function that toggle between IDLE and previous active mode (or default if not switched to certain mode yet)
void toggleIdle();
//function that toggles between two modes, but prefers first argument if entirely different mode is currently active
void toggleModes(controlMode_t modePrimary, controlMode_t modeSecondary);
//toggle between certain mode and previous mode
void toggleMode(controlMode_t modePrimary);
//function that restarts timer which initiates the automatic timeout (switch to IDLE) after certain time of inactivity
void resetTimeout();
//methods to get the current control mode
controlMode_t getCurrentMode() const {return mode;};
const char *getCurrentModeStr() const { return controlModeStr[(int)mode]; };
// releases or locks joystick in place when in massage mode, returns true when input is frozen
bool toggleFreezeInputMassage();
// toggle between normal and alternative stick mapping (joystick reverse position inverted), returns true when alt mapping is active
bool toggleAltStickMapping();
private:
//--- functions ---
//function that evaluates whether there is no activity/change on the motor duty for a certain time, if so a switch to IDLE is issued. - has to be run repeatedly in a slow interval
void handleTimeout();
//--- objects ---
buzzer_t* buzzer;
controlledMotor* motorLeft;
controlledMotor* motorRight;
httpJoystick* httpJoystickMain_l;
evaluatedJoystick* joystick_l;
automatedArmchair_c *automatedArmchair;
cControlledRest * legRest;
cControlledRest * backRest;
//---variables ---
//struct for motor commands returned by generate functions of each mode
motorCommands_t commands;
//struct with config parameters
control_config_t config;
//store joystick data
joystickData_t stickData;
bool altStickMapping; //alternative joystick mapping (reverse mapped differently)
//variables for http mode
uint32_t http_timestamp_lastData = 0;
//variables for MASSAGE mode
bool freezeInput = false;
//variables for AUTO mode
auto_instruction_t instruction = auto_instruction_t::NONE; //variable to receive instructions from automatedArmchair_c
//variable to store button event
uint8_t buttonCount = 0;
//definition of mode enum
controlMode_t mode = controlMode_t::IDLE;
//variable to store mode when toggling IDLE mode
controlMode_t modePrevious; //default mode
//command preset for idling motors
const motorCommand_t cmd_motorIdle = {
.state = motorstate_t::IDLE,
.duty = 0
};
const motorCommands_t cmds_bothMotorsIdle = {
.left = cmd_motorIdle,
.right = cmd_motorIdle
};
//variable for slow loop
uint32_t timestamp_SlowLoopLastRun = 0;
//variables for detecting timeout (switch to idle, after inactivity)
float dutyLeft_lastActivity = 0;
float dutyRight_lastActivity = 0;
uint32_t timestamp_lastActivity = 0;
};