- outsoruce common files and separate common types from source files (new common/types.hpp) - split source files to 2 board folders (relevant only, no duplicate) - currently boards compile successfull but not functional at all - comment out currently incompatible code
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
#pragma once
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#include "gpio_evaluateSwitch.hpp"
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#include "buzzer.hpp"
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#include "control.hpp"
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#include "auto.hpp"
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#include "config.hpp"
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#include "joystick.hpp"
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#include "types.hpp"
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// //===================================
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// //====== buttonCommands class =======
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// //===================================
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// //class which runs commands depending on the count a button was pressed
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// class buttonCommands {
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// public:
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// //--- constructor ---
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// buttonCommands (
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// gpio_evaluatedSwitch * button_f,
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// evaluatedJoystick * joystick_f,
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// controlledArmchair * control_f,
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// buzzer_t * buzzer_f,
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// controlledMotor * motorLeft_f,
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// controlledMotor * motorRight_f
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// );
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//
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// //--- functions ---
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// //the following function has to be started once in a separate task.
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// //repeatedly evaluates and processes button events then takes the corresponding action
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// void startHandleLoop();
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//
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// private:
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// //--- functions ---
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// void action(uint8_t count, bool lastPressLong);
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//
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// //--- objects ---
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// gpio_evaluatedSwitch* button;
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// evaluatedJoystick* joystick;
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// controlledArmchair * control;
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// buzzer_t* buzzer;
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// controlledMotor * motorLeft;
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// controlledMotor * motorRight;
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//
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// //--- variables ---
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// uint8_t count = 0;
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// uint32_t timestamp_lastAction = 0;
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// enum class inputState_t {IDLE, WAIT_FOR_INPUT};
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// inputState_t state = inputState_t::IDLE;
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//
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// };
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