jonny_jr9 b03baa4687 Change folder structure (multiple boards)
- add second pcb board_control, currently copy of previous board
- not enough pins -> board_control handle ui send motorcommands via uart
  board_motorctl handle motors
2023-08-28 11:15:06 +02:00

131 lines
4.5 KiB
C++

#pragma once
#include "motordrivers.hpp"
#include "motorctl.hpp"
#include "buzzer.hpp"
#include "http.hpp"
#include "auto.hpp"
//--------------------------------------------
//---- struct, enum, variable declarations ---
//--------------------------------------------
//enum that decides how the motors get controlled
enum class controlMode_t {IDLE, JOYSTICK, MASSAGE, HTTP, MQTT, BLUETOOTH, AUTO};
//string array representing the mode enum (for printing the state as string)
extern const char* controlModeStr[7];
//--- control_config_t ---
//struct with config parameters
typedef struct control_config_t {
controlMode_t defaultMode; //default mode after startup and toggling IDLE
//timeout options
uint32_t timeoutMs; //time of inactivity after which the mode gets switched to IDLE
float timeoutTolerancePer; //percentage the duty can vary between timeout checks considered still inactive
} control_config_t;
//==================================
//========= control class ==========
//==================================
//controls the mode the armchair operates
//repeatedly generates the motor commands corresponding to current mode and sends those to motorcontrol
class controlledArmchair {
public:
//--- constructor ---
controlledArmchair (
control_config_t config_f,
buzzer_t* buzzer_f,
controlledMotor* motorLeft_f,
controlledMotor* motorRight_f,
evaluatedJoystick* joystick_f,
httpJoystick* httpJoystick_f
);
//--- functions ---
//task that repeatedly generates motor commands depending on the current mode
void startHandleLoop();
//function that changes to a specified control mode
void changeMode(controlMode_t modeNew);
//function that toggle between IDLE and previous active mode (or default if not switched to certain mode yet)
void toggleIdle();
//function that toggles between two modes, but prefers first argument if entirely different mode is currently active
void toggleModes(controlMode_t modePrimary, controlMode_t modeSecondary);
//toggle between certain mode and previous mode
void toggleMode(controlMode_t modePrimary);
//function that restarts timer which initiates the automatic timeout (switch to IDLE) after certain time of inactivity
void resetTimeout();
//function for sending a button event (e.g. from button task at event) to control task
//TODO: use queue instead?
void sendButtonEvent(uint8_t count);
private:
//--- functions ---
//function that evaluates whether there is no activity/change on the motor duty for a certain time, if so a switch to IDLE is issued. - has to be run repeatedly in a slow interval
void handleTimeout();
//--- objects ---
buzzer_t* buzzer;
controlledMotor* motorLeft;
controlledMotor* motorRight;
httpJoystick* httpJoystickMain_l;
evaluatedJoystick* joystick_l;
//---variables ---
//struct for motor commands returned by generate functions of each mode
motorCommands_t commands;
//struct with config parameters
control_config_t config;
//store joystick data
joystickData_t stickData;
bool altStickMapping; //alternative joystick mapping (reverse mapped differently)
//variables for http mode
uint32_t http_timestamp_lastData = 0;
//variables for MASSAGE mode
bool freezeInput = false;
//variables for AUTO mode
auto_instruction_t instruction = auto_instruction_t::NONE; //variable to receive instructions from automatedArmchair
//variable to store button event
uint8_t buttonCount = 0;
//definition of mode enum
controlMode_t mode = controlMode_t::IDLE;
//variable to store mode when toggling IDLE mode
controlMode_t modePrevious; //default mode
//command preset for idling motors
const motorCommand_t cmd_motorIdle = {
.state = motorstate_t::IDLE,
.duty = 0
};
const motorCommands_t cmds_bothMotorsIdle = {
.left = cmd_motorIdle,
.right = cmd_motorIdle
};
//variable for slow loop
uint32_t timestamp_SlowLoopLastRun = 0;
//variables for detecting timeout (switch to idle, after inactivity)
float dutyLeft_lastActivity = 0;
float dutyRight_lastActivity = 0;
uint32_t timestamp_lastActivity = 0;
};