jonny_jr9 ee5bad53ee Revert to V2.0 single board (additional folder)
New controller will be run with single controller at first...
get single board version from V2.0 and create new folder
(two boards version is kept)
-> copied firmware from e6e586e5855d81ee726bb9a0fbe8ab12def5eeef
2023-09-07 12:17:33 +02:00

96 lines
3.3 KiB
C++

#include "buzzer.hpp"
#include "config.hpp"
static const char *TAG_BUZZER = "buzzer";
//============================
//========== init ============
//============================
//define gpio pin as output, initialize queue
void buzzer_t::init(){
//define buzzer pin as output
gpio_pad_select_gpio(gpio_pin);
gpio_set_direction(gpio_pin, GPIO_MODE_OUTPUT);
//create queue
beepQueue = xQueueCreate( 20, sizeof( struct beepEntry ) );
}
//=============================
//======== constructor ========
//=============================
//copy provided config parameters to private variables, run init function
buzzer_t::buzzer_t(gpio_num_t gpio_pin_f, uint16_t msGap_f){
ESP_LOGI(TAG_BUZZER, "Initializing buzzer");
//copy configuration parameters to variables
gpio_pin = gpio_pin_f;
msGap = msGap_f;
//run init function to initialize gpio and queue
init();
};
//============================
//=========== beep ===========
//============================
//function to add a beep command to the queue
void buzzer_t::beep(uint8_t count, uint16_t msOn, uint16_t msOff){
//create entry struct with provided data
struct beepEntry entryInsert = {
count = count,
msOn = msOn,
msOff = msOff
};
// Send a pointer to a struct AMessage object. Don't block if the
// queue is already full.
//struct beepEntry *entryInsertPointer;
//entryInsertPointer = &entryInsertData;
ESP_LOGW(TAG_BUZZER, "Inserted object to queue - count=%d, msOn=%d, msOff=%d", entryInsert.count, entryInsert.msOn, entryInsert.msOff);
//xQueueGenericSend( beepQueue, ( void * ) &entryInsertPointer, ( TickType_t ) 0, queueSEND_TO_BACK );
xQueueSend( beepQueue, ( void * )&entryInsert, ( TickType_t ) 0 );
}
//==============================
//======== processQueue ========
//==============================
void buzzer_t::processQueue(){
//struct for receiving incomming events
struct beepEntry entryRead = { };
//loop forever
while(1){
ESP_LOGD(TAG_BUZZER, "processQueue: waiting for beep command");
//if queue is ready
if( beepQueue != 0 )
{
// wait for a queue entry to be available indefinetely if INCLUDE_vTaskSuspend is enabled in the FreeRTOS config
// otherwise waits for at least 7 weeks
if( xQueueReceive( beepQueue, &entryRead, portMAX_DELAY ) )
{
ESP_LOGW(TAG_BUZZER, "Read entry from queue: count=%d, msOn=%d, msOff=%d", entryRead.count, entryRead.msOn, entryRead.msOff);
//beep requested count with requested delays
for (int i = entryRead.count; i--;){
//turn on
ESP_LOGD(TAG_BUZZER, "turning buzzer on");
gpio_set_level(gpio_pin, 1);
vTaskDelay(entryRead.msOn / portTICK_PERIOD_MS);
//turn off
ESP_LOGD(TAG_BUZZER, "turning buzzer off");
gpio_set_level(gpio_pin, 0);
vTaskDelay(entryRead.msOff / portTICK_PERIOD_MS);
}
//wait for minimum gap between beep events
vTaskDelay(msGap / portTICK_PERIOD_MS);
}
}else{ //wait for queue to become available
vTaskDelay(50 / portTICK_PERIOD_MS);
}
}
}