jonny_ji7 a3f3cb340c Add config, buzzer, evalSwitch, switch to c++
Add config.cpp/hpp
    - macros for all input and output pins
    - gloabl evaluated switch objects
    - buzzer object
    - display config
    - encoder config

Move main.c to main.cpp and adjust code to be c++ compatible

add custom library evaluated switch (copied from armchair project)
add buzzer object (copied from armchair project)

add control.cpp/hpp with control task (no function yet)
2022-08-17 10:29:11 +02:00

57 lines
1.4 KiB
C++

#pragma once
#include <stdio.h>
extern "C"
{
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "driver/gpio.h"
#include "esp_log.h"
}
#include "freertos/queue.h"
//===================================
//========= buzzer_t class ==========
//===================================
//class which blinks a gpio pin for the provided count and durations.
//- 'processQueue' has to be run in a separate task
//- uses a queue to queue up multiple beep commands
class buzzer_t {
public:
//--- constructor ---
buzzer_t(gpio_num_t gpio_pin_f, uint16_t msGap_f = 200);
//--- functions ---
void processQueue(); //has to be run once in a separate task, waits for and processes queued events
void beep(uint8_t count, uint16_t msOn, uint16_t msOff);
//void clear(); (TODO - not implemented yet)
//void createTask(); (TODO - not implemented yet)
//--- variables ---
uint16_t msGap; //gap between beep entries (when multiple queued)
private:
//--- functions ---
void init();
//--- variables ---
gpio_num_t gpio_pin;
struct beepEntry {
uint8_t count;
uint16_t msOn;
uint16_t msOff;
};
//queue for queueing up multiple events while one is still processing
QueueHandle_t beepQueue = NULL;
};