#pragma once #include //function that spawns food respecting the following rules: // - not at Collision, Snake-tail, Snake-head, portal-in, portal-out position (objects) // - not closer to an object than minDist (if possible) // - not further from an object than maxDist (if possible) // maxDist and minDist are currently defined in food.c void placeFood(); //function that returns true when snake head is at current food position bool checkEaten(); // indefinitely spawn food and print the map to console until the program is killed // for testing and adjusting the food placement algorithm void startFoodPlacementTest();