cmake_minimum_required(VERSION 3.7) project(Snake) #--- SDL2 location on Windows --- if(WIN32) # Specify downloaded SDL2 library folder location set(SDL2_FOLDER "${CMAKE_SOURCE_DIR}/SDL2/") set(SDL2_INCLUDE_DIRS "${SDL2_FOLDER}/include") set(SDL2_LIBS "${SDL2_FOLDER}/lib/x64/SDL2.lib") set(SDL2_DLLS "${SDL2_FOLDER}/lib/x64/SDL2.dll") set(SDL2_DIR "${SDL2_FOLDER}/cmake/") # Specify downloaded SDL2_ttf library folder location set(SDL2_TTF_FOLDER "${CMAKE_SOURCE_DIR}/SDL2_ttf/") set(SDL2_TTF_INCLUDE_DIRS "${SDL2_TTF_FOLDER}/include") set(SDL_TTF_LIBRARIES "${SDL2_TTF_FOLDER}/lib/x64/SDL2_ttf.lib") set(SDL2_TTF_LIBS "${SDL2_TTF_FOLDER}/lib/x64/SDL2_ttf.lib") set(SDL2_TTF_DLLS "${SDL2_TTF_FOLDER}/lib/x64/SDL2_ttf.dll") set(SDL2_TTF_DIR "${SDL2_TTF_FOLDER}/cmake/") set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "${SDL2_TTF_FOLDER}") endif() # Note: On Linux, the libraries are found automatically if installed # --- Locate SDL2 --- # Uses SDL2_DIR on Windows, on Linux it's found automatically # Locate SDL2 find_package(SDL2 REQUIRED) # --- Locate SDL2_ttf --- if(WIN32) find_package(SDL2_ttf REQUIRED) else() find_package(SDL_ttf REQUIRED) endif() #--- Include directories --- include_directories(${SDL2_INCLUDE_DIRS} ${SDL2_TTF_INCLUDE_DIRS} ./include ./src) # --- Source files --- # Add all used source files here: set(SOURCES src/main.cpp src/config.c src/food.c src/game.c src/input.c src/menu.c src/render.c src/snake.c src/map.c src/common.c src/sound.c ) add_executable(Snake ${SOURCES}) target_link_libraries(Snake ${SDL2_LIBRARIES} ${SDL_TTF_LIBRARIES}) # --- Copy SDL2 DLLs to the output folder on Windows --- if(WIN32) foreach(DLL ${SDL2_DLLS} ${SDL2_TTF_DLLS}) add_custom_command(TARGET Snake POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DLL} $) endforeach() endif()