#include "render.h" void renderGame(){ //note: maybe re-use renderGameToArray() from map.h? //e.g. as used in map.c for printMap() /*SDL_Event event; SDL_Window* window = NULL; SDL_Surface* surface = NULL; int done = 0; atexit(SDL_Quit); if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() ); return 1; } window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN ); if (window == NULL){ printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); return 1; } surface = SDL_GetWindowSurface(window); if (surface == NULL){ printf( "Surface could not be created! SDL_Error: %s\n", SDL_GetError() ); return 1; } while (done == 0) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: done = 1; break; } } } SDL_DestroyWindow(window);*/ SDL_Init(SDL_INIT_VIDEO); SDL_Window* window = SDL_CreateWindow ("Ein SDL2-Fenster", // Name des Fensters 10, 25, // Koordinaten auf dem Bildschirm in Pixeln, ausgehend von links oben 840, 840, // Breite und Höhe des Fenster in Pixeln SDL_WINDOW_OPENGL); SDL_Delay(30000); // Das Fenster bleibt drei Sekunden SDL_DestroyWindow(window); SDL_Quit(); return; }