#include "render.h" #include "SDL.h" #include "game.h" #include "snake.h" #include "food.h" #include "config.h" #include void renderGame(){ SDL_SetRenderDrawColor(game.renderer, 0, 0, 0, 255); SDL_RenderClear(game.renderer); SDL_Rect rect; //Rechteck anlegen rect.w = config.blockSizePx; //Breite festlegen rect.h = config.blockSizePx; //Höhe festlegen //_______Head kreieren__________________________________________________ SDL_SetRenderDrawColor(game.renderer, 0, 255, 0, 255); //RGB-Farbe Kopf rect.x = (game.snake.headX * config.blockSizePx); //Abstand links rect.y = (game.snake.headY * config.blockSizePx); //Abstand rechts SDL_RenderFillRect(game.renderer, &rect); //Rechteck rendern //______Tail kreieren_________________________________________________________________ for(int i = 1; i