#include "menu.h" #include "game.h" void showStartScreen(){ game.gameState = RUNNING; return; } void showLeaderboard(){ game.gameState = EXIT; return; } void showPauseScreen(){ game.gameState = PAUSED; return; } void showSettings(){ return; } void menuHandleInput(SDL_Event event){ //compare 'handleInput_runningState(SDL_Event event)' in input.c return; }