struct config_t{ int mapWidth; // =10 //Kartenbreite int mapHeight; // =10 //Kartenhöhe int cycleDurationMs; //ms between each game loop iterartion (game speed) int difficulty; //0-3 //Schwierigkeitsgrad int snakeDefaultLength; // = 2 //Länge der Schlange const char *leaderboardFilename; //Dateiname des Leaderboards }