#include "SDL.h" //initialize SDL window //ruft gameInit auf //uninitialize SDL int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_VIDEO); SDL_Window *window = SDL_CreateWindow( "SDL2Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0 ); SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE); SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); SDL_Delay(3000); SDL_DestroyWindow(window); SDL_Quit(); return 0; }