added cutscene behaviors
added changing maps all done like this https://www.youtube.com/watch?v=U7fYOnedjzs&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
This commit is contained in:
parent
b42eb143f0
commit
90ff4fe2ff
@ -13,6 +13,8 @@ class GameObject {
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this.behaviorLoop = config.behaviorLoop || [];
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this.behaviorLoop = config.behaviorLoop || [];
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this.behaviorLoopIndex = 0;
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this.behaviorLoopIndex = 0;
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this.talking = config.talking || [];
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}
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}
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mount(map) {
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mount(map) {
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26
KeyPressListener.js
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26
KeyPressListener.js
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@ -0,0 +1,26 @@
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class KeyPressListener {
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constructor(keyCode, callback) {
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let keySafe = true;
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this.keydownFunction = function(event) {
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if (event.code === keyCode) {
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if (keySafe) {
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keySafe = false;
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callback();
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}
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}
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};
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this.keyupFunction = function(event) {
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if (event.code === keyCode) {
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keySafe = true;
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}
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};
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document.addEventListener("keydown", this.keydownFunction);
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document.addEventListener("keyup", this.keyupFunction);
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}
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unbind() {
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document.removeEventListener("keydown", this.keydownFunction);
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document.removeEventListener("keyup", this.keyupFunction);
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}
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}
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30
Overworld.js
30
Overworld.js
@ -37,9 +37,33 @@ class Overworld {
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step();
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step();
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}
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}
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init() {
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bindActionInput() {
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this.map = new OverworldMap(window.OverworldMaps.DemoRoom);
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new KeyPressListener("Enter", () => {
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// check if there is a person to talk to
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this.map.checkForActionCutscene();
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})
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}
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bindHeroPositionCheck() {
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document.addEventListener("PersonWalkingComplete", e => {
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if (e.detail.whoId === "hero") {
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// heros position changed
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this.map.checkForFootstepCutscene()
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}
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})
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}
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startMap(mapConfig) {
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this.map = new OverworldMap(mapConfig);
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this.map.overworld = this;
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this.map.mountObjects();
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this.map.mountObjects();
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}
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init() {
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this.startMap(window.OverworldMaps.DemoRoom);
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this.bindActionInput();
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this.bindHeroPositionCheck();
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this.directionInput = new DirectionInput();
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this.directionInput = new DirectionInput();
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this.directionInput.init();
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this.directionInput.init();
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@ -51,6 +75,8 @@ class Overworld {
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{ who: "hero", type: "walk", direction: "down" },
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{ who: "hero", type: "walk", direction: "down" },
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{ who: "hero", type: "walk", direction: "down" },
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{ who: "hero", type: "walk", direction: "down" },
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{ who: "npc1", type: "walk", direction: "right" },
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{ who: "npc1", type: "walk", direction: "right" },
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{ who: "hero", type: "stand", direction: "left", time: 200 },
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{ type: "textMessage", text: "Hi!" },
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])
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])
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}
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}
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}
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}
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@ -46,6 +46,24 @@ class OverworldEvent {
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document.addEventListener("PersonWalkingComplete", completeHandler)
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document.addEventListener("PersonWalkingComplete", completeHandler)
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}
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}
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textMessage(resolve) {
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if (this.event.faceHero) {
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const obj = this.map.gameObjects[this.event.faceHero];
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obj.direction = utils.oppositeDirection(this.map.gameObjects["hero"].direction);
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}
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const message = new TextMessage({
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text: this.event.text,
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onComplete: () => resolve()
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})
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message.init( document.querySelector(".game-container") )
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}
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changeMap(resolve) {
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this.map.overworld.startMap(window.OverworldMaps[this.event.map]);
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resolve();
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}
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init() {
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init() {
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return new Promise(resolve => {
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return new Promise(resolve => {
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this[this.event.type](resolve)
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this[this.event.type](resolve)
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@ -1,6 +1,8 @@
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class OverworldMap {
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class OverworldMap {
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constructor(config) {
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constructor(config) {
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this.overworld = null;
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this.gameObjects = config.gameObjects;
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this.gameObjects = config.gameObjects;
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this.cutsceneSpaces = config.cutsceneSpaces || {};
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this.walls = config.walls || {};
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this.walls = config.walls || {};
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this.lowerImage = new Image();
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this.lowerImage = new Image();
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@ -52,6 +54,25 @@ class OverworldMap {
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Object.values(this.gameObjects).forEach(object => object.doBehaviorEvent(this))
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Object.values(this.gameObjects).forEach(object => object.doBehaviorEvent(this))
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}
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}
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checkForActionCutscene() {
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const hero = this.gameObjects["hero"];
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const nextCoords = utils.nextPosition(hero.x, hero.y, hero.direction);
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const match = Object.values(this.gameObjects).find(object => {
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return `${object.x},${object.y}` === `${nextCoords.x},${nextCoords.y}`
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});
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if (!this.isCutscenePlaying && match && match.talking.length) {
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this.startCutscene(match.talking[0].events);
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}
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}
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checkForFootstepCutscene() {
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const hero = this.gameObjects["hero"];
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const match = this.cutsceneSpaces[ `${hero.x},${hero.y}`];
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if (!this.isCutscenePlaying && match) {
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this.startCutscene(match[0].events);
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}
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}
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addWall(x, y) {
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addWall(x, y) {
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this.walls[`${x},${y}`] = true;
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this.walls[`${x},${y}`] = true;
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}
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}
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@ -85,17 +106,31 @@ window.OverworldMaps = {
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{ type: "stand", direction: "right", time: 300 },
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{ type: "stand", direction: "right", time: 300 },
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{ type: "stand", direction: "down", time: 400 },
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{ type: "stand", direction: "down", time: 400 },
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{ type: "stand", direction: "up", time: 700 },
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{ type: "stand", direction: "up", time: 700 },
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],
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talking: [
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{
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events: [
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{ type: "textMessage", text: "Schau dich ruhig um.", faceHero: "npc1" },
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{ type: "textMessage", text: "Vielleicht findest du etwas interessantes ..." },
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]
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}
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]
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]
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}),
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}),
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npc2: new Person({
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npc2: new Person({
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x: utils.withGrid(8),
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x: utils.withGrid(2),
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y: utils.withGrid(9),
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y: utils.withGrid(5),
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behaviorLoop: [
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behaviorLoop: [
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{ type: "walk", direction: "left" },
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{ type: "stand", direction: "right", time: 300 },
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{ type: "stand", direction: "up", time: 800 },
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// { type: "stand", direction: "down", time: 300 },
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{ type: "walk", direction: "up" },
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],
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{ type: "walk", direction: "right" },
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talking: [
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{ type: "walk", direction: "down" },
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{
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events: [
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{ type: "textMessage", text: "Dieser Raum darf nicht betreten werden.", faceHero: "npc2" },
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{ type: "textMessage", text: "Geh weg!" },
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{ who: "hero", type: "walk", direction: "right" },
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]
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}
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]
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]
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})
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})
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},
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},
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@ -141,20 +176,51 @@ window.OverworldMaps = {
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[utils.asGridCoord(8,1)] : true,
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[utils.asGridCoord(8,1)] : true,
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[utils.asGridCoord(7,1)] : true,
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[utils.asGridCoord(7,1)] : true,
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[utils.asGridCoord(6,1)] : true,
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[utils.asGridCoord(6,1)] : true,
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},
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cutsceneSpaces: {
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[utils.asGridCoord(1,6)]: [
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{
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events: [
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{ who: "npc2", type: "walk", direction: "down" },
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{ who: "npc2", type: "stand", direction: "left" },
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{ who: "hero", type: "stand", direction: "right", time: 300 },
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{ type: "textMessage", text: "Du kannst hier nicht rein!" },
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{ who: "npc2", type: "walk", direction: "up" },
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{ who: "npc2", type: "stand", direction: "right" },
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{ who: "hero", type: "walk", direction: "right" },
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{ who: "hero", type: "walk", direction: "right" },
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]
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}
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],
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[utils.asGridCoord(11,5)]: [
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{
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events: [
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{ type: "changeMap", map: "Kitchen" }
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]
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}
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],
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}
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}
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},
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},
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Kitchen: {
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Kitchen: {
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lowerSrc: "/images/maps/room-builder.png",
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lowerSrc: "/images/maps/room-builder.png",
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upperSrc: "/images/maps/room-builder.png",
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upperSrc: "/images/maps/room-builder.png",
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gameObjects: {
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gameObjects: {
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hero: new GameObject({
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hero: new Person({
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x: 2,
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isPlayerControlled: true,
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y: 3,
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x: utils.withGrid(2),
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y: utils.withGrid(3),
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}),
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}),
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npc1: new GameObject({
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npc1: new Person({
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x: 3,
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x: utils.withGrid(3),
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y: 6,
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y: utils.withGrid(6),
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src: "/images/characters/people/hero-run.png"
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// src: "/images/characters/people/hero-run.png",
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talking: [
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{
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events: [
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{ type: "textMessage", text: "You made it!", faceHero: "npc1" },
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]
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}
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]
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})
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})
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}
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}
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}
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}
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36
TextMessage.js
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36
TextMessage.js
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class TextMessage {
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constructor({ text, onComplete }) {
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this.text = text;
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this.onComplete = onComplete;
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this.element = null;
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}
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createElement() {
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this.element = document.createElement("div");
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this.element.classList.add("TextMessage");
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this.element.innerHTML = (`
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<p class="TextMessage_p">${this.text}</p>
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<button class="TextMessage_button">Next</button>
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`);
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this.element.querySelector("button").addEventListener("click", () => {
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this.done();
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});
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this.actionListener = new KeyPressListener("Enter", () => {
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this.actionListener.unbind();
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this.done();
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})
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}
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done() {
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this.element.remove();
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this.onComplete();
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}
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init(container) {
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this.createElement();
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container.appendChild(this.element);
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}
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}
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="style.css">
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<link rel="stylesheet" href="styles/global.css">
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<link rel="stylesheet" href="styles/TextMessage.css">
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<title>witchday</title>
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<title>witchday</title>
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</head>
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</head>
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<body>
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<body>
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<script src="/Sprite.js"></script>
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<script src="/Sprite.js"></script>
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<script src="/OverworldMap.js"></script>
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<script src="/OverworldMap.js"></script>
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<script src="/OverworldEvent.js"></script>
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<script src="/OverworldEvent.js"></script>
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<script src="/TextMessage.js"></script>
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<script src="/KeyPressListener.js"></script>
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<script src="/init.js"></script>
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<script src="/init.js"></script>
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</body>
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</body>
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</html>
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</html>
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32
styles/TextMessage.css
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32
styles/TextMessage.css
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.TextMessage {
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position: absolute;
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left: 0;
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right: 0;
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bottom: 0;
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height: 36px;
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font-size: 12px;
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padding: 4px;
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background: var(--menu-background);
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border-top: 1px solid var(--menu-border-color);
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color: var(--menu-font-color);
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}
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.TextMessage_p {
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margin: 0;
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font-size: 12px;
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}
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.TextMessage_button {
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margin: 0;
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font-size: 12px;
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padding: 0;
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-webkit-appearance: none;
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background: none;
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border: 0;
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font-family: inherit;
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cursor: pointer;
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position: absolute;
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right: 2px;
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bottom: 0;
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}
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@ -1,3 +1,13 @@
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:root {
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--border-color: #000;
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--dialog-background: #fff;
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--menu-background: #fff;
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--menu-border-color: #aaa;
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--menu-font-color: #000;
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--menu-selected-background: #ddd;
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}
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* {
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* {
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box-sizing: border-box;
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box-sizing: border-box;
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}
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}
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7
utils.js
7
utils.js
@ -22,6 +22,13 @@ const utils = {
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return {x, y};
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return {x, y};
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},
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},
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oppositeDirection(direction) {
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if (direction === "left") { return "right" }
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if (direction === "right") { return "left" }
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if (direction === "up") { return "down" }
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return "up";
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},
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emitEvent(name, detail) {
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emitEvent(name, detail) {
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const event = new CustomEvent(name, {
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const event = new CustomEvent(name, {
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detail
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detail
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Reference in New Issue
Block a user