fixed bug where behavior would not continue after cutscene

This commit is contained in:
Felix Baumgärtner 2024-08-05 18:14:13 +02:00
parent d4a7de346d
commit b42eb143f0
3 changed files with 7 additions and 1 deletions

View File

@ -31,7 +31,7 @@ class GameObject {
async doBehaviorEvent(map) {
// stop if cutscene is playing
if (map.isCutscenePlaying || this.behaviorLoop.length === 0) {
if (map.isCutscenePlaying || this.behaviorLoop.length === 0 || this.isStanding) {
return;
}

View File

@ -47,6 +47,9 @@ class OverworldMap {
}
this.isCutscenePlaying = false;
// reset npcs
Object.values(this.gameObjects).forEach(object => object.doBehaviorEvent(this))
}
addWall(x, y) {

View File

@ -2,6 +2,7 @@ class Person extends GameObject {
constructor(config) {
super(config);
this.movementProgressRemaining = 0;
this.isStanding = false;
this.isPlayerControlled = config.isPlayerControlled || false;
@ -50,10 +51,12 @@ class Person extends GameObject {
}
if (behavior.type = "stand") {
this.isStanding = true;
setTimeout(() => {
utils.emitEvent("PersonStandComplete", {
whoId: this.id
})
this.isStanding = false;
}, behavior.time);
}
}