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2024-08-05 18:14:13 +02:00
images initial commit, walkable and idling character, first map with collision 2024-07-30 20:56:24 +02:00
.gitignore initial commit, walkable and idling character, first map with collision 2024-07-30 20:56:24 +02:00
DirectionInput.js initial commit, walkable and idling character, first map with collision 2024-07-30 20:56:24 +02:00
GameObject.js fixed bug where behavior would not continue after cutscene 2024-08-05 18:14:13 +02:00
index.html added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9 2024-08-02 16:01:51 +02:00
init.js initial commit, walkable and idling character, first map with collision 2024-07-30 20:56:24 +02:00
map-room-entrance.jpg initial commit, walkable and idling character, first map with collision 2024-07-30 20:56:24 +02:00
Overworld.js added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9 2024-08-02 16:01:51 +02:00
OverworldEvent.js added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9 2024-08-02 16:01:51 +02:00
OverworldMap.js fixed bug where behavior would not continue after cutscene 2024-08-05 18:14:13 +02:00
Person.js fixed bug where behavior would not continue after cutscene 2024-08-05 18:14:13 +02:00
Sprite.js initial commit, walkable and idling character, first map with collision 2024-07-30 20:56:24 +02:00
style.css initial commit, walkable and idling character, first map with collision 2024-07-30 20:56:24 +02:00
utils.js added behaviors and cutscene logic like here: https://www.youtube.com/watch?v=e144CXGy2mc&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9 2024-08-02 16:01:51 +02:00