added cutscene behaviors
added changing maps all done like this https://www.youtube.com/watch?v=U7fYOnedjzs&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
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						commit
						90ff4fe2ff
					
				@ -13,6 +13,8 @@ class GameObject {
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		this.behaviorLoop = config.behaviorLoop || [];
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							this.behaviorLoop = config.behaviorLoop || [];
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		this.behaviorLoopIndex = 0;
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							this.behaviorLoopIndex = 0;
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							this.talking = config.talking || [];
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	}
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						}
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	mount(map) {
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						mount(map) {
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										26
									
								
								KeyPressListener.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								KeyPressListener.js
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,26 @@
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					class KeyPressListener {
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						constructor(keyCode, callback) {
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							let keySafe = true;
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							this.keydownFunction = function(event) {
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								if (event.code === keyCode) {
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									if (keySafe) {
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										keySafe = false;
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										callback();
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									}
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								}
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							};
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							this.keyupFunction = function(event) {
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								if (event.code === keyCode) {
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									keySafe = true;
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								}
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							};
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							document.addEventListener("keydown", this.keydownFunction);
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							document.addEventListener("keyup", this.keyupFunction);
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						}
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						unbind() {
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							document.removeEventListener("keydown", this.keydownFunction);
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							document.removeEventListener("keyup", this.keyupFunction);
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						}
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					}
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										30
									
								
								Overworld.js
									
									
									
									
									
								
							
							
						
						
									
										30
									
								
								Overworld.js
									
									
									
									
									
								
							@ -37,9 +37,33 @@ class Overworld {
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		step();
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							step();
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	}
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						}
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	init() {
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						bindActionInput() {
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		this.map = new OverworldMap(window.OverworldMaps.DemoRoom);
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							new KeyPressListener("Enter", () => {
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								// check if there is a person to talk to
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								this.map.checkForActionCutscene();
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							})
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						}
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						bindHeroPositionCheck() {
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							document.addEventListener("PersonWalkingComplete", e => {
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								if (e.detail.whoId === "hero") {
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									// heros position changed
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									this.map.checkForFootstepCutscene()
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								}
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							})
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						}
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						startMap(mapConfig) {
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							this.map = new OverworldMap(mapConfig);
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							this.map.overworld = this;
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		this.map.mountObjects();
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							this.map.mountObjects();
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						}
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						init() {
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							this.startMap(window.OverworldMaps.DemoRoom);
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							this.bindActionInput();
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							this.bindHeroPositionCheck();
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		this.directionInput = new DirectionInput();
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							this.directionInput = new DirectionInput();
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		this.directionInput.init();
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							this.directionInput.init();
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@ -51,6 +75,8 @@ class Overworld {
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			{ who: "hero", type: "walk", direction: "down" },
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								{ who: "hero", type: "walk", direction: "down" },
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			{ who: "hero", type: "walk", direction: "down" },
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								{ who: "hero", type: "walk", direction: "down" },
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			{ who: "npc1", type: "walk", direction: "right" },
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								{ who: "npc1", type: "walk", direction: "right" },
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								{ who: "hero", type: "stand", direction: "left", time: 200 },
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								{ type: "textMessage", text: "Hi!" },
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		])
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							])
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	}
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						}
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}
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					}
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@ -46,6 +46,24 @@ class OverworldEvent {
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		document.addEventListener("PersonWalkingComplete", completeHandler)
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							document.addEventListener("PersonWalkingComplete", completeHandler)
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	}
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						}
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						textMessage(resolve) {
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							if (this.event.faceHero) {
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								const obj = this.map.gameObjects[this.event.faceHero];
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								obj.direction = utils.oppositeDirection(this.map.gameObjects["hero"].direction);
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							}
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							const message = new TextMessage({
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								text: this.event.text,
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								onComplete: () => resolve()
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							})
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							message.init( document.querySelector(".game-container") )
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						}
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						changeMap(resolve) {
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							this.map.overworld.startMap(window.OverworldMaps[this.event.map]);
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							resolve();
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						}
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	init() {
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						init() {
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		return new Promise(resolve => {
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							return new Promise(resolve => {
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			this[this.event.type](resolve)
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								this[this.event.type](resolve)
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@ -1,6 +1,8 @@
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class OverworldMap {
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					class OverworldMap {
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	constructor(config) {
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						constructor(config) {
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							this.overworld = null;
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		this.gameObjects = config.gameObjects;
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							this.gameObjects = config.gameObjects;
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							this.cutsceneSpaces = config.cutsceneSpaces || {};
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		this.walls = config.walls || {};
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							this.walls = config.walls || {};
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		this.lowerImage = new Image();
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							this.lowerImage = new Image();
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@ -52,6 +54,25 @@ class OverworldMap {
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		Object.values(this.gameObjects).forEach(object => object.doBehaviorEvent(this))
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							Object.values(this.gameObjects).forEach(object => object.doBehaviorEvent(this))
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	}
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						}
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						checkForActionCutscene() {
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							const hero = this.gameObjects["hero"];
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							const nextCoords = utils.nextPosition(hero.x, hero.y, hero.direction);
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							const match = Object.values(this.gameObjects).find(object => {
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								return `${object.x},${object.y}` === `${nextCoords.x},${nextCoords.y}`
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							});
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							if (!this.isCutscenePlaying && match && match.talking.length) {
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								this.startCutscene(match.talking[0].events);
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							}
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						}
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						checkForFootstepCutscene() {
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							const hero = this.gameObjects["hero"];
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							const match = this.cutsceneSpaces[ `${hero.x},${hero.y}`];
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							if (!this.isCutscenePlaying && match) {
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								this.startCutscene(match[0].events);
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							}
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						}
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	addWall(x, y) {
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						addWall(x, y) {
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		this.walls[`${x},${y}`] = true;
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							this.walls[`${x},${y}`] = true;
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	}
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						}
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@ -85,17 +106,31 @@ window.OverworldMaps = {
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					{ type: "stand", direction: "right", time: 300 },
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										{ type: "stand", direction: "right", time: 300 },
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					{ type: "stand", direction: "down", time: 400 },
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										{ type: "stand", direction: "down", time: 400 },
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					{ type: "stand", direction: "up", time: 700 },
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										{ type: "stand", direction: "up", time: 700 },
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									],
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									talking: [
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										{
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											events: [
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												{ type: "textMessage", text: "Schau dich ruhig um.", faceHero: "npc1" },
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												{ type: "textMessage", text: "Vielleicht findest du etwas interessantes ..." },
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											]
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										}
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				]
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									]
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			}),
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								}),
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			npc2: new Person({
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								npc2: new Person({
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				x: utils.withGrid(8),
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									x: utils.withGrid(2),
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				y: utils.withGrid(9),
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									y: utils.withGrid(5),
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				behaviorLoop: [
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									behaviorLoop: [
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					{ type: "walk", direction: "left" },
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										{ type: "stand", direction: "right", time: 300 },
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					{ type: "stand", direction: "up", time: 800 },
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										// { type: "stand", direction: "down", time: 300 },
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					{ type: "walk", direction: "up" },
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									],
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					{ type: "walk", direction: "right" },
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									talking: [
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					{ type: "walk", direction: "down" },
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										{
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											events: [
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												{ type: "textMessage", text: "Dieser Raum darf nicht betreten werden.", faceHero: "npc2" },
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												{ type: "textMessage", text: "Geh weg!" },
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												{ who: "hero", type: "walk", direction: "right" },
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											]
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										}
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				]
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									]
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			})
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								})
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		},
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							},
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@ -141,20 +176,51 @@ window.OverworldMaps = {
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			[utils.asGridCoord(8,1)] : true,
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								[utils.asGridCoord(8,1)] : true,
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			[utils.asGridCoord(7,1)] : true,
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								[utils.asGridCoord(7,1)] : true,
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			[utils.asGridCoord(6,1)] : true,
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								[utils.asGridCoord(6,1)] : true,
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							},
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							cutsceneSpaces: {
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								[utils.asGridCoord(1,6)]: [
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									{
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										events: [
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											{ who: "npc2", type: "walk", direction: "down" },
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											{ who: "npc2", type: "stand", direction: "left" },
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											{ who: "hero", type: "stand", direction: "right", time: 300 },
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											{ type: "textMessage", text: "Du kannst hier nicht rein!" },
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											{ who: "npc2", type: "walk", direction: "up" },
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											{ who: "npc2", type: "stand", direction: "right" },
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											{ who: "hero", type: "walk", direction: "right" },
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											{ who: "hero", type: "walk", direction: "right" },
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										]
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									}
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								],
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								[utils.asGridCoord(11,5)]: [
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									{
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										events: [
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											{ type: "changeMap", map: "Kitchen" }
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										]
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									}
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								],
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		}
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							}
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	},
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						},
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	Kitchen: {
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						Kitchen: {
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		lowerSrc: "/images/maps/room-builder.png",
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							lowerSrc: "/images/maps/room-builder.png",
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		upperSrc: "/images/maps/room-builder.png",
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							upperSrc: "/images/maps/room-builder.png",
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		gameObjects: {
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							gameObjects: {
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			hero: new GameObject({
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								hero: new Person({
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				x: 2,
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									isPlayerControlled: true,
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				y: 3,
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									x: utils.withGrid(2),
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									y: utils.withGrid(3),
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			}),
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								}),
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			npc1: new GameObject({
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								npc1: new Person({
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				x: 3,
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									x: utils.withGrid(3),
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				y: 6,
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									y: utils.withGrid(6),
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				src: "/images/characters/people/hero-run.png"
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									// src: "/images/characters/people/hero-run.png",
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									talking: [
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										{
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											events: [
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												{ type: "textMessage", text: "You made it!", faceHero: "npc1" },
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											]
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										}
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									]
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			})
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								})
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		}
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							}
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	}
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						}
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										36
									
								
								TextMessage.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								TextMessage.js
									
									
									
									
									
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					class TextMessage {
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						constructor({ text, onComplete }) {
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							this.text = text;
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							this.onComplete = onComplete;
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							this.element = null;
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						}
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						createElement() {
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							this.element = document.createElement("div");
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							this.element.classList.add("TextMessage");
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							this.element.innerHTML = (`
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								<p class="TextMessage_p">${this.text}</p>
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								<button class="TextMessage_button">Next</button>
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							`);
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							this.element.querySelector("button").addEventListener("click", () => {
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								this.done();
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							});
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							this.actionListener = new KeyPressListener("Enter", () => {
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								this.actionListener.unbind();
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								this.done();
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							})
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						}
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						done() {
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							this.element.remove();
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							this.onComplete();
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						}
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						init(container) {
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							this.createElement();
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							container.appendChild(this.element);
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						}
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					}
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@ -3,7 +3,8 @@
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<head>
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					<head>
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	<meta charset="UTF-8">
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						<meta charset="UTF-8">
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	<meta name="viewport" content="width=device-width, initial-scale=1.0">
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						<meta name="viewport" content="width=device-width, initial-scale=1.0">
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	<link rel="stylesheet" href="style.css">
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						<link rel="stylesheet" href="styles/global.css">
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						<link rel="stylesheet" href="styles/TextMessage.css">
 | 
				
			||||||
	<title>witchday</title>
 | 
						<title>witchday</title>
 | 
				
			||||||
</head>
 | 
					</head>
 | 
				
			||||||
<body>
 | 
					<body>
 | 
				
			||||||
@ -19,6 +20,8 @@
 | 
				
			|||||||
	<script src="/Sprite.js"></script>
 | 
						<script src="/Sprite.js"></script>
 | 
				
			||||||
	<script src="/OverworldMap.js"></script>
 | 
						<script src="/OverworldMap.js"></script>
 | 
				
			||||||
	<script src="/OverworldEvent.js"></script>
 | 
						<script src="/OverworldEvent.js"></script>
 | 
				
			||||||
 | 
						<script src="/TextMessage.js"></script>
 | 
				
			||||||
 | 
						<script src="/KeyPressListener.js"></script>
 | 
				
			||||||
	<script src="/init.js"></script>
 | 
						<script src="/init.js"></script>
 | 
				
			||||||
</body>
 | 
					</body>
 | 
				
			||||||
</html>
 | 
					</html>
 | 
				
			||||||
							
								
								
									
										32
									
								
								styles/TextMessage.css
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								styles/TextMessage.css
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,32 @@
 | 
				
			|||||||
 | 
					.TextMessage {
 | 
				
			||||||
 | 
						position: absolute;
 | 
				
			||||||
 | 
						left: 0;
 | 
				
			||||||
 | 
						right: 0;
 | 
				
			||||||
 | 
						bottom: 0;
 | 
				
			||||||
 | 
						height: 36px;
 | 
				
			||||||
 | 
						font-size: 12px;
 | 
				
			||||||
 | 
						padding: 4px;
 | 
				
			||||||
 | 
						background: var(--menu-background);
 | 
				
			||||||
 | 
						border-top: 1px solid var(--menu-border-color);
 | 
				
			||||||
 | 
						color: var(--menu-font-color);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					.TextMessage_p {
 | 
				
			||||||
 | 
						margin: 0;
 | 
				
			||||||
 | 
						font-size: 12px;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					.TextMessage_button {
 | 
				
			||||||
 | 
						margin: 0;
 | 
				
			||||||
 | 
						font-size: 12px;
 | 
				
			||||||
 | 
						padding: 0;
 | 
				
			||||||
 | 
						-webkit-appearance: none;
 | 
				
			||||||
 | 
						background: none;
 | 
				
			||||||
 | 
						border: 0;
 | 
				
			||||||
 | 
						font-family: inherit;
 | 
				
			||||||
 | 
						cursor: pointer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						position: absolute;
 | 
				
			||||||
 | 
						right: 2px;
 | 
				
			||||||
 | 
						bottom: 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@ -1,3 +1,13 @@
 | 
				
			|||||||
 | 
					:root {
 | 
				
			||||||
 | 
						--border-color: #000;
 | 
				
			||||||
 | 
						--dialog-background: #fff;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						--menu-background: #fff;
 | 
				
			||||||
 | 
						--menu-border-color: #aaa;
 | 
				
			||||||
 | 
						--menu-font-color: #000;
 | 
				
			||||||
 | 
						--menu-selected-background: #ddd;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
* {
 | 
					* {
 | 
				
			||||||
	box-sizing: border-box;
 | 
						box-sizing: border-box;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
							
								
								
									
										7
									
								
								utils.js
									
									
									
									
									
								
							
							
						
						
									
										7
									
								
								utils.js
									
									
									
									
									
								
							@ -22,6 +22,13 @@ const utils = {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
		return {x, y};
 | 
							return {x, y};
 | 
				
			||||||
	},
 | 
						},
 | 
				
			||||||
 | 
						oppositeDirection(direction) {
 | 
				
			||||||
 | 
							if (direction === "left") { return "right" }
 | 
				
			||||||
 | 
							if (direction === "right") { return "left" }
 | 
				
			||||||
 | 
							if (direction === "up") { return "down" }
 | 
				
			||||||
 | 
							return "up";
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	emitEvent(name, detail) {
 | 
						emitEvent(name, detail) {
 | 
				
			||||||
		const event = new CustomEvent(name, {
 | 
							const event = new CustomEvent(name, {
 | 
				
			||||||
			detail
 | 
								detail
 | 
				
			||||||
 | 
				
			|||||||
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	Block a user