added cutscene behaviors
added changing maps all done like this https://www.youtube.com/watch?v=U7fYOnedjzs&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
This commit is contained in:
parent
b42eb143f0
commit
90ff4fe2ff
@ -13,6 +13,8 @@ class GameObject {
|
||||
|
||||
this.behaviorLoop = config.behaviorLoop || [];
|
||||
this.behaviorLoopIndex = 0;
|
||||
|
||||
this.talking = config.talking || [];
|
||||
}
|
||||
|
||||
mount(map) {
|
||||
|
26
KeyPressListener.js
Normal file
26
KeyPressListener.js
Normal file
@ -0,0 +1,26 @@
|
||||
class KeyPressListener {
|
||||
constructor(keyCode, callback) {
|
||||
let keySafe = true;
|
||||
this.keydownFunction = function(event) {
|
||||
if (event.code === keyCode) {
|
||||
if (keySafe) {
|
||||
keySafe = false;
|
||||
callback();
|
||||
}
|
||||
}
|
||||
};
|
||||
this.keyupFunction = function(event) {
|
||||
if (event.code === keyCode) {
|
||||
keySafe = true;
|
||||
}
|
||||
};
|
||||
|
||||
document.addEventListener("keydown", this.keydownFunction);
|
||||
document.addEventListener("keyup", this.keyupFunction);
|
||||
}
|
||||
|
||||
unbind() {
|
||||
document.removeEventListener("keydown", this.keydownFunction);
|
||||
document.removeEventListener("keyup", this.keyupFunction);
|
||||
}
|
||||
}
|
30
Overworld.js
30
Overworld.js
@ -37,9 +37,33 @@ class Overworld {
|
||||
step();
|
||||
}
|
||||
|
||||
init() {
|
||||
this.map = new OverworldMap(window.OverworldMaps.DemoRoom);
|
||||
bindActionInput() {
|
||||
new KeyPressListener("Enter", () => {
|
||||
// check if there is a person to talk to
|
||||
this.map.checkForActionCutscene();
|
||||
})
|
||||
}
|
||||
|
||||
bindHeroPositionCheck() {
|
||||
document.addEventListener("PersonWalkingComplete", e => {
|
||||
if (e.detail.whoId === "hero") {
|
||||
// heros position changed
|
||||
this.map.checkForFootstepCutscene()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
startMap(mapConfig) {
|
||||
this.map = new OverworldMap(mapConfig);
|
||||
this.map.overworld = this;
|
||||
this.map.mountObjects();
|
||||
}
|
||||
|
||||
init() {
|
||||
this.startMap(window.OverworldMaps.DemoRoom);
|
||||
|
||||
this.bindActionInput();
|
||||
this.bindHeroPositionCheck();
|
||||
|
||||
this.directionInput = new DirectionInput();
|
||||
this.directionInput.init();
|
||||
@ -51,6 +75,8 @@ class Overworld {
|
||||
{ who: "hero", type: "walk", direction: "down" },
|
||||
{ who: "hero", type: "walk", direction: "down" },
|
||||
{ who: "npc1", type: "walk", direction: "right" },
|
||||
{ who: "hero", type: "stand", direction: "left", time: 200 },
|
||||
{ type: "textMessage", text: "Hi!" },
|
||||
])
|
||||
}
|
||||
}
|
@ -46,6 +46,24 @@ class OverworldEvent {
|
||||
document.addEventListener("PersonWalkingComplete", completeHandler)
|
||||
}
|
||||
|
||||
textMessage(resolve) {
|
||||
if (this.event.faceHero) {
|
||||
const obj = this.map.gameObjects[this.event.faceHero];
|
||||
obj.direction = utils.oppositeDirection(this.map.gameObjects["hero"].direction);
|
||||
}
|
||||
|
||||
const message = new TextMessage({
|
||||
text: this.event.text,
|
||||
onComplete: () => resolve()
|
||||
})
|
||||
message.init( document.querySelector(".game-container") )
|
||||
}
|
||||
|
||||
changeMap(resolve) {
|
||||
this.map.overworld.startMap(window.OverworldMaps[this.event.map]);
|
||||
resolve();
|
||||
}
|
||||
|
||||
init() {
|
||||
return new Promise(resolve => {
|
||||
this[this.event.type](resolve)
|
||||
|
@ -1,6 +1,8 @@
|
||||
class OverworldMap {
|
||||
constructor(config) {
|
||||
this.overworld = null;
|
||||
this.gameObjects = config.gameObjects;
|
||||
this.cutsceneSpaces = config.cutsceneSpaces || {};
|
||||
this.walls = config.walls || {};
|
||||
|
||||
this.lowerImage = new Image();
|
||||
@ -52,6 +54,25 @@ class OverworldMap {
|
||||
Object.values(this.gameObjects).forEach(object => object.doBehaviorEvent(this))
|
||||
}
|
||||
|
||||
checkForActionCutscene() {
|
||||
const hero = this.gameObjects["hero"];
|
||||
const nextCoords = utils.nextPosition(hero.x, hero.y, hero.direction);
|
||||
const match = Object.values(this.gameObjects).find(object => {
|
||||
return `${object.x},${object.y}` === `${nextCoords.x},${nextCoords.y}`
|
||||
});
|
||||
if (!this.isCutscenePlaying && match && match.talking.length) {
|
||||
this.startCutscene(match.talking[0].events);
|
||||
}
|
||||
}
|
||||
|
||||
checkForFootstepCutscene() {
|
||||
const hero = this.gameObjects["hero"];
|
||||
const match = this.cutsceneSpaces[ `${hero.x},${hero.y}`];
|
||||
if (!this.isCutscenePlaying && match) {
|
||||
this.startCutscene(match[0].events);
|
||||
}
|
||||
}
|
||||
|
||||
addWall(x, y) {
|
||||
this.walls[`${x},${y}`] = true;
|
||||
}
|
||||
@ -85,17 +106,31 @@ window.OverworldMaps = {
|
||||
{ type: "stand", direction: "right", time: 300 },
|
||||
{ type: "stand", direction: "down", time: 400 },
|
||||
{ type: "stand", direction: "up", time: 700 },
|
||||
],
|
||||
talking: [
|
||||
{
|
||||
events: [
|
||||
{ type: "textMessage", text: "Schau dich ruhig um.", faceHero: "npc1" },
|
||||
{ type: "textMessage", text: "Vielleicht findest du etwas interessantes ..." },
|
||||
]
|
||||
}
|
||||
]
|
||||
}),
|
||||
npc2: new Person({
|
||||
x: utils.withGrid(8),
|
||||
y: utils.withGrid(9),
|
||||
x: utils.withGrid(2),
|
||||
y: utils.withGrid(5),
|
||||
behaviorLoop: [
|
||||
{ type: "walk", direction: "left" },
|
||||
{ type: "stand", direction: "up", time: 800 },
|
||||
{ type: "walk", direction: "up" },
|
||||
{ type: "walk", direction: "right" },
|
||||
{ type: "walk", direction: "down" },
|
||||
{ type: "stand", direction: "right", time: 300 },
|
||||
// { type: "stand", direction: "down", time: 300 },
|
||||
],
|
||||
talking: [
|
||||
{
|
||||
events: [
|
||||
{ type: "textMessage", text: "Dieser Raum darf nicht betreten werden.", faceHero: "npc2" },
|
||||
{ type: "textMessage", text: "Geh weg!" },
|
||||
{ who: "hero", type: "walk", direction: "right" },
|
||||
]
|
||||
}
|
||||
]
|
||||
})
|
||||
},
|
||||
@ -141,20 +176,51 @@ window.OverworldMaps = {
|
||||
[utils.asGridCoord(8,1)] : true,
|
||||
[utils.asGridCoord(7,1)] : true,
|
||||
[utils.asGridCoord(6,1)] : true,
|
||||
},
|
||||
cutsceneSpaces: {
|
||||
[utils.asGridCoord(1,6)]: [
|
||||
{
|
||||
events: [
|
||||
{ who: "npc2", type: "walk", direction: "down" },
|
||||
{ who: "npc2", type: "stand", direction: "left" },
|
||||
{ who: "hero", type: "stand", direction: "right", time: 300 },
|
||||
{ type: "textMessage", text: "Du kannst hier nicht rein!" },
|
||||
{ who: "npc2", type: "walk", direction: "up" },
|
||||
{ who: "npc2", type: "stand", direction: "right" },
|
||||
{ who: "hero", type: "walk", direction: "right" },
|
||||
{ who: "hero", type: "walk", direction: "right" },
|
||||
]
|
||||
}
|
||||
],
|
||||
[utils.asGridCoord(11,5)]: [
|
||||
{
|
||||
events: [
|
||||
{ type: "changeMap", map: "Kitchen" }
|
||||
]
|
||||
}
|
||||
],
|
||||
}
|
||||
},
|
||||
Kitchen: {
|
||||
lowerSrc: "/images/maps/room-builder.png",
|
||||
upperSrc: "/images/maps/room-builder.png",
|
||||
gameObjects: {
|
||||
hero: new GameObject({
|
||||
x: 2,
|
||||
y: 3,
|
||||
hero: new Person({
|
||||
isPlayerControlled: true,
|
||||
x: utils.withGrid(2),
|
||||
y: utils.withGrid(3),
|
||||
}),
|
||||
npc1: new GameObject({
|
||||
x: 3,
|
||||
y: 6,
|
||||
src: "/images/characters/people/hero-run.png"
|
||||
npc1: new Person({
|
||||
x: utils.withGrid(3),
|
||||
y: utils.withGrid(6),
|
||||
// src: "/images/characters/people/hero-run.png",
|
||||
talking: [
|
||||
{
|
||||
events: [
|
||||
{ type: "textMessage", text: "You made it!", faceHero: "npc1" },
|
||||
]
|
||||
}
|
||||
]
|
||||
})
|
||||
}
|
||||
}
|
||||
|
36
TextMessage.js
Normal file
36
TextMessage.js
Normal file
@ -0,0 +1,36 @@
|
||||
class TextMessage {
|
||||
constructor({ text, onComplete }) {
|
||||
this.text = text;
|
||||
this.onComplete = onComplete;
|
||||
this.element = null;
|
||||
}
|
||||
|
||||
createElement() {
|
||||
this.element = document.createElement("div");
|
||||
this.element.classList.add("TextMessage");
|
||||
|
||||
this.element.innerHTML = (`
|
||||
<p class="TextMessage_p">${this.text}</p>
|
||||
<button class="TextMessage_button">Next</button>
|
||||
`);
|
||||
|
||||
this.element.querySelector("button").addEventListener("click", () => {
|
||||
this.done();
|
||||
});
|
||||
|
||||
this.actionListener = new KeyPressListener("Enter", () => {
|
||||
this.actionListener.unbind();
|
||||
this.done();
|
||||
})
|
||||
}
|
||||
|
||||
done() {
|
||||
this.element.remove();
|
||||
this.onComplete();
|
||||
}
|
||||
|
||||
init(container) {
|
||||
this.createElement();
|
||||
container.appendChild(this.element);
|
||||
}
|
||||
}
|
@ -3,7 +3,8 @@
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<link rel="stylesheet" href="styles/global.css">
|
||||
<link rel="stylesheet" href="styles/TextMessage.css">
|
||||
<title>witchday</title>
|
||||
</head>
|
||||
<body>
|
||||
@ -19,6 +20,8 @@
|
||||
<script src="/Sprite.js"></script>
|
||||
<script src="/OverworldMap.js"></script>
|
||||
<script src="/OverworldEvent.js"></script>
|
||||
<script src="/TextMessage.js"></script>
|
||||
<script src="/KeyPressListener.js"></script>
|
||||
<script src="/init.js"></script>
|
||||
</body>
|
||||
</html>
|
32
styles/TextMessage.css
Normal file
32
styles/TextMessage.css
Normal file
@ -0,0 +1,32 @@
|
||||
.TextMessage {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
height: 36px;
|
||||
font-size: 12px;
|
||||
padding: 4px;
|
||||
background: var(--menu-background);
|
||||
border-top: 1px solid var(--menu-border-color);
|
||||
color: var(--menu-font-color);
|
||||
}
|
||||
|
||||
.TextMessage_p {
|
||||
margin: 0;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.TextMessage_button {
|
||||
margin: 0;
|
||||
font-size: 12px;
|
||||
padding: 0;
|
||||
-webkit-appearance: none;
|
||||
background: none;
|
||||
border: 0;
|
||||
font-family: inherit;
|
||||
cursor: pointer;
|
||||
|
||||
position: absolute;
|
||||
right: 2px;
|
||||
bottom: 0;
|
||||
}
|
@ -1,3 +1,13 @@
|
||||
:root {
|
||||
--border-color: #000;
|
||||
--dialog-background: #fff;
|
||||
|
||||
--menu-background: #fff;
|
||||
--menu-border-color: #aaa;
|
||||
--menu-font-color: #000;
|
||||
--menu-selected-background: #ddd;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
7
utils.js
7
utils.js
@ -22,6 +22,13 @@ const utils = {
|
||||
|
||||
return {x, y};
|
||||
},
|
||||
oppositeDirection(direction) {
|
||||
if (direction === "left") { return "right" }
|
||||
if (direction === "right") { return "left" }
|
||||
if (direction === "up") { return "down" }
|
||||
return "up";
|
||||
},
|
||||
|
||||
emitEvent(name, detail) {
|
||||
const event = new CustomEvent(name, {
|
||||
detail
|
||||
|
Loading…
Reference in New Issue
Block a user