90ff4fe2ff
added changing maps all done like this https://www.youtube.com/watch?v=U7fYOnedjzs&list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_&index=9
227 lines
6.1 KiB
JavaScript
227 lines
6.1 KiB
JavaScript
class OverworldMap {
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constructor(config) {
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this.overworld = null;
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this.gameObjects = config.gameObjects;
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this.cutsceneSpaces = config.cutsceneSpaces || {};
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this.walls = config.walls || {};
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this.lowerImage = new Image();
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this.lowerImage.src = config.lowerSrc;
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this.upperImage = new Image();
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this.upperImage.src = config.upperSrc;
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this.isCutscenePlaying = false;
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}
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drawLowerImage(ctx, cameraPerson) {
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ctx.drawImage(this.lowerImage, utils.withGrid(10.5) - cameraPerson.x, utils.withGrid(6) - cameraPerson.y);
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}
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drawUpperImage(ctx, cameraPerson) {
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ctx.drawImage(this.upperImage, utils.withGrid(10.5) - cameraPerson.x, utils.withGrid(6) - cameraPerson.y);
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}
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isSpaceTaken(currentX, currentY, direction) {
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const {x, y} = utils.nextPosition(currentX, currentY, direction);
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return this.walls[`${x},${y}`] || false;
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}
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mountObjects() {
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Object.keys(this.gameObjects).forEach(key => {
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let object = this.gameObjects[key];
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object.id = key;
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object.mount(this);
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})
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}
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async startCutscene(events) {
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this.isCutscenePlaying = true;
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for (let i = 0; i < events.length; i++) {
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const eventHandler = new OverworldEvent({
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event: events[i],
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map: this,
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})
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await eventHandler.init();
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}
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this.isCutscenePlaying = false;
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// reset npcs
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Object.values(this.gameObjects).forEach(object => object.doBehaviorEvent(this))
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}
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checkForActionCutscene() {
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const hero = this.gameObjects["hero"];
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const nextCoords = utils.nextPosition(hero.x, hero.y, hero.direction);
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const match = Object.values(this.gameObjects).find(object => {
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return `${object.x},${object.y}` === `${nextCoords.x},${nextCoords.y}`
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});
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if (!this.isCutscenePlaying && match && match.talking.length) {
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this.startCutscene(match.talking[0].events);
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}
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}
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checkForFootstepCutscene() {
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const hero = this.gameObjects["hero"];
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const match = this.cutsceneSpaces[ `${hero.x},${hero.y}`];
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if (!this.isCutscenePlaying && match) {
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this.startCutscene(match[0].events);
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}
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}
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addWall(x, y) {
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this.walls[`${x},${y}`] = true;
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}
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removeWall(x, y) {
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delete this.walls[`${x},${y}`];
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}
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moveWall(wasX, wasY, direction) {
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this.removeWall(wasX, wasY);
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const {x, y} = utils.nextPosition(wasX, wasY, direction);
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this.addWall(x, y);
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}
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}
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window.OverworldMaps = {
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DemoRoom: {
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lowerSrc: "/images/maps/map-room-entrance.png",
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upperSrc: "",
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gameObjects: {
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hero: new Person({
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isPlayerControlled: true,
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x: utils.withGrid(8),
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y: utils.withGrid(2),
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}),
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npc1: new Person({
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x: utils.withGrid(6),
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y: utils.withGrid(5),
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behaviorLoop: [
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{ type: "stand", direction: "down", time: 800 },
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{ type: "stand", direction: "right", time: 300 },
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{ type: "stand", direction: "down", time: 400 },
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{ type: "stand", direction: "up", time: 700 },
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],
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talking: [
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{
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events: [
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{ type: "textMessage", text: "Schau dich ruhig um.", faceHero: "npc1" },
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{ type: "textMessage", text: "Vielleicht findest du etwas interessantes ..." },
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]
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}
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]
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}),
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npc2: new Person({
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x: utils.withGrid(2),
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y: utils.withGrid(5),
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behaviorLoop: [
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{ type: "stand", direction: "right", time: 300 },
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// { type: "stand", direction: "down", time: 300 },
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],
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talking: [
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{
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events: [
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{ type: "textMessage", text: "Dieser Raum darf nicht betreten werden.", faceHero: "npc2" },
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{ type: "textMessage", text: "Geh weg!" },
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{ who: "hero", type: "walk", direction: "right" },
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]
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}
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]
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})
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},
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walls: {
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// "16,16": true
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[utils.asGridCoord(5,2)] : true,
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[utils.asGridCoord(5,3)] : true,
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[utils.asGridCoord(5,4)] : true,
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[utils.asGridCoord(4,4)] : true,
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[utils.asGridCoord(3,4)] : true,
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[utils.asGridCoord(2,4)] : true,
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[utils.asGridCoord(1,5)] : true,
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[utils.asGridCoord(0,6)] : true,
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[utils.asGridCoord(1,7)] : true,
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[utils.asGridCoord(2,8)] : true,
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[utils.asGridCoord(3,8)] : true,
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[utils.asGridCoord(4,8)] : true,
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[utils.asGridCoord(5,8)] : true,
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[utils.asGridCoord(5,9)] : true,
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[utils.asGridCoord(5,10)] : true,
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[utils.asGridCoord(4,11)] : true,
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[utils.asGridCoord(5,12)] : true,
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[utils.asGridCoord(6,12)] : true,
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[utils.asGridCoord(7,12)] : true,
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[utils.asGridCoord(7,13)] : true,
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[utils.asGridCoord(8,14)] : true,
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[utils.asGridCoord(9,13)] : true,
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[utils.asGridCoord(9,12)] : true,
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[utils.asGridCoord(10,12)] : true,
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[utils.asGridCoord(11,12)] : true,
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[utils.asGridCoord(12,11)] : true,
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[utils.asGridCoord(11,10)] : true,
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[utils.asGridCoord(11,9)] : true,
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[utils.asGridCoord(11,8)] : true,
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[utils.asGridCoord(11,7)] : true,
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[utils.asGridCoord(11,6)] : true,
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[utils.asGridCoord(12,5)] : true,
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[utils.asGridCoord(11,4)] : true,
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[utils.asGridCoord(11,3)] : true,
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[utils.asGridCoord(11,2)] : true,
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[utils.asGridCoord(10,1)] : true,
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[utils.asGridCoord(9,1)] : true,
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[utils.asGridCoord(8,1)] : true,
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[utils.asGridCoord(7,1)] : true,
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[utils.asGridCoord(6,1)] : true,
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},
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cutsceneSpaces: {
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[utils.asGridCoord(1,6)]: [
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{
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events: [
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{ who: "npc2", type: "walk", direction: "down" },
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{ who: "npc2", type: "stand", direction: "left" },
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{ who: "hero", type: "stand", direction: "right", time: 300 },
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{ type: "textMessage", text: "Du kannst hier nicht rein!" },
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{ who: "npc2", type: "walk", direction: "up" },
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{ who: "npc2", type: "stand", direction: "right" },
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{ who: "hero", type: "walk", direction: "right" },
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{ who: "hero", type: "walk", direction: "right" },
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]
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}
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],
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[utils.asGridCoord(11,5)]: [
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{
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events: [
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{ type: "changeMap", map: "Kitchen" }
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]
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}
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],
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}
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},
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Kitchen: {
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lowerSrc: "/images/maps/room-builder.png",
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upperSrc: "/images/maps/room-builder.png",
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gameObjects: {
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hero: new Person({
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isPlayerControlled: true,
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x: utils.withGrid(2),
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y: utils.withGrid(3),
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}),
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npc1: new Person({
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x: utils.withGrid(3),
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y: utils.withGrid(6),
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// src: "/images/characters/people/hero-run.png",
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talking: [
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{
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events: [
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{ type: "textMessage", text: "You made it!", faceHero: "npc1" },
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]
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}
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]
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})
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}
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}
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} |