Fix bugged tail element at 0,0 when first eaten
Fixed array index -> prevents render functions from accessing uninitialized value in `snake.tail[]`
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				| @ -36,8 +36,8 @@ void snakeGrow() | ||||
|     game.snake.length++; | ||||
|     // tail part is attached left of last tail part
 | ||||
|     // maybe problem while rendering --> MUST BE SOLVED THEN
 | ||||
|     game.snake.tail[game.snake.length][0] = game.snake.tail[game.snake.length - 1][0] - 1; | ||||
|     game.snake.tail[game.snake.length][1] = game.snake.tail[game.snake.length - 1][1]; | ||||
|     game.snake.tail[game.snake.length - 1][0] = game.snake.tail[game.snake.length - 2][0]; | ||||
|     game.snake.tail[game.snake.length - 1][1] = game.snake.tail[game.snake.length - 2][1]; | ||||
|     return; | ||||
| } | ||||
| 
 | ||||
|  | ||||
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