Snake hat Augen

This commit is contained in:
Julia09055x 2023-12-11 11:02:13 +01:00
parent 4c9b7cdb6b
commit 286011928e

View File

@ -77,6 +77,37 @@ void renderGame(){
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
}
//Augen___________________________________________________
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
rect.w = config.blockSizePx/4; //Breite festlegen
rect.h = config.blockSizePx/4; //Höhe festlegen
if (game.snake.direction == LEFT || game.snake.direction == RIGHT){
//oberes Auge
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/2.5; //Abstand links
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/5;
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
//unteres Auge
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/2.5; //Abstand links
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/1.8;
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
} else {
//linkes Auge
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/5; //Abstand links
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/2.5;
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
//rechtes Auge
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/1.8; //Abstand links
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/2.5;
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
}
SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
SDL_RenderPresent(renderer); //Fenster aktualisieren
}