minor Fixes in game.c and map.c
- game: fix target position on teleport - map: also print snake head and tail to console
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@ -60,7 +60,7 @@ void handlePortals()
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portal_t p = game.map.portals[i]; //copy curren portal (code more readable)
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// is at portal
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if (game.snake.headX == p.posX && game.snake.headY == p.posY){
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snakeSetHeadPos(p.posX, p.posY);
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snakeSetHeadPos(p.targetX, p.targetY);
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LOGI("game: entered portal i=%d at x=%d, y=%d -> set head to x=%d y=%d\n", i, p.posX, p.posY, p.targetX, p.targetY);
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return;
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}
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@ -109,5 +109,6 @@ void runGameCycle()
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//--- update frame ---
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renderGame();
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//printMap(game.map); (render game to console)
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return;
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}
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11
src/map.c
11
src/map.c
@ -23,8 +23,6 @@ void renderGameToArray(int mapFrame[MAX_MAP_SIZE][MAX_MAP_SIZE], map_t map, snak
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mapFrame[map.portals[i].posY][map.portals[i].posX] = 2;
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mapFrame[map.portals[i].targetY][map.portals[i].targetX] = 3;
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}
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// copy snake head
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mapFrame[snake.headX][snake.headY] = 4;
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// copy snake tail
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for (int i = 0; i < snake.length; i++)
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{
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@ -32,6 +30,8 @@ void renderGameToArray(int mapFrame[MAX_MAP_SIZE][MAX_MAP_SIZE], map_t map, snak
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}
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// copy food
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mapFrame[game.foodY][game.foodX] = 6;
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// copy snake head (last element -> head overwrites previous elements)
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mapFrame[snake.headY][snake.headX] = 4;
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return;
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}
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@ -42,6 +42,7 @@ void renderGameToArray(int mapFrame[MAX_MAP_SIZE][MAX_MAP_SIZE], map_t map, snak
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//========================
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// function that prints a map to console (stdout)
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// note: currently also prints snake and food which may be bugged/unintended
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#define PRINT_SNAKE_ENABLED
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void printMap(map_t map)
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{
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LOGI("map: Preview of map '%s' (%dx%d):\n", map.name, map.width, map.height);
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@ -67,6 +68,12 @@ void printMap(map_t map)
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break;
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case 3: printf("T"); // portal-out
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break;
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#ifdef PRINT_SNAKE_ENABLED
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case 4: printf("H"); // snake-head
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break;
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case 5: printf("S"); // snake-tail
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break;
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#endif
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case 6: printf("F"); // food
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break;
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default: printf(" "); // empty
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