Augen: Position korrigiert

This commit is contained in:
Julia09055x 2023-12-11 11:19:44 +01:00
parent 49a86bc2f6
commit 8a574acc05

View File

@ -87,21 +87,21 @@ void renderGame(){
rect.h = config.blockSizePx/4; //Höhe festlegen
if (game.snake.direction == LEFT || game.snake.direction == RIGHT){
//oberes Auge
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/2.5; //Abstand links
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/2.5;
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/5;
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
//unteres Auge
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/2.5; //Abstand links
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/1.8;
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/2.5;
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/1.7;
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
} else {
//linkes Auge
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/5; //Abstand links
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/5;
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/2.5;
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
//rechtes Auge
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/1.8; //Abstand links
rect.x = (game.snake.headX * config.blockSizePx) + config.blockSizePx/1.7; //Abstand links
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/2.5;
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
}