Erstellt verschiedene Bausteine auf dem SDL-Fenster
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101
src/render.c
101
src/render.c
@ -1,7 +1,77 @@
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#include "render.h"
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#include "render.h"
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#include "SDL.h"
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#include "SDL.h"
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#include "game.h"
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#include "snake.h"
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#include "food.h"
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#include <stdio.h>
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void renderGame(SDL_Renderer* renderer){
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//Snake-Baustein kreieren_________________________________________________________________
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); //RGB-Farbe Schlange
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SDL_Rect rect;
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rect.x = 500/*game.snake.headX * config_t.blockSizePx*/; //Abstand links
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rect.y = 300/*game.snake.headY * config_t.blockSizePx*/; //Abstand rechts
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rect.w = 20/*config_t.blockSizePx*/;
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rect.h = 20/*config_t.blockSizePx*/;
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SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
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//Portal kreieren________________________________________________________________________
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SDL_SetRenderDrawColor(renderer, 0, 100, 255, 255); //RGB-Farbe Portal
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rect.x = 500; //Abstand links
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rect.y = 200; //Abstand rechts
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SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
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//Food kreieren_________________________________________________________________________
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SDL_SetRenderDrawColor(renderer, 255, 0, 255, 255); //RGB-Farbe Food
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rect.x = 300/*foodX*/; //Abstand links
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rect.y = 600/*foodY*/; //Abstand rechts
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SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
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SDL_RenderPresent(renderer); //Fenster aktualisieren
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}
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int CreateSDLWindow(){
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// Initialisiere SDL
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("SDL konnte nicht initialisiert werden! SDL_Error: %s\n", SDL_GetError());
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return 1;
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}
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// Erstelle ein SDL-Fenster
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SDL_Window* window = SDL_CreateWindow("Snake", 350, 50, 800, 800, SDL_WINDOW_OPENGL);
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if (window == NULL) {
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printf("Fenster konnte nicht erstellt werden! SDL_Error: %s\n", SDL_GetError());
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return 1;
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}
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (renderer == NULL) {
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printf("Renderer konnte nicht erstellt werden! SDL_Error: %s\n", SDL_GetError());
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return 1;
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}
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renderGame(renderer);
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// Warte
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SDL_Delay(5000);
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// Zerstöre das Fenster und beende SDL
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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void renderGame(){}
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/*SDL_Event event;
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/*SDL_Event event;
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SDL_Window* window = NULL;
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SDL_Window* window = NULL;
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@ -45,31 +115,4 @@ void renderGame(){}
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}
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}
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}
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}
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SDL_DestroyWindow(window);*/
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SDL_DestroyWindow(window);*/
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int CreateSDLWindow(){
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// Initialisiere SDL
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("SDL konnte nicht initialisiert werden! SDL_Error: %s\n", SDL_GetError());
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return 1;
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}
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// Erstelle ein SDL-Fenster
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SDL_Window* window = SDL_CreateWindow("Snake", 350, 50, 800, 800, SDL_WINDOW_OPENGL);
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if (window == NULL) {
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printf("Fenster konnte nicht erstellt werden! SDL_Error: %s\n", SDL_GetError());
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return 1;
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}
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// Warte drei Sekunden
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SDL_Delay(10000);
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// Zerstöre das Fenster und beende SDL
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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