Render window
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d94eed0136
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@ -2,6 +2,7 @@
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#include "game.h"
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#include "game.h"
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#include "snake.h"
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#include "snake.h"
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#include "SDL.h"
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void renderGame();
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void renderGame();
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//erstellt aus Spielfeldstruktur die graphische Anzeige mit SDL-Framework
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//erstellt aus Spielfeldstruktur die graphische Anzeige mit SDL-Framework
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57
src/render.c
57
src/render.c
@ -3,5 +3,62 @@
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void renderGame(){
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void renderGame(){
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//note: maybe re-use renderGameToArray() from map.h?
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//note: maybe re-use renderGameToArray() from map.h?
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//e.g. as used in map.c for printMap()
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//e.g. as used in map.c for printMap()
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/*SDL_Event event;
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SDL_Window* window = NULL;
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SDL_Surface* surface = NULL;
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int done = 0;
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atexit(SDL_Quit);
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if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
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printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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return 1;
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}
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window = SDL_CreateWindow(
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"SDL Tutorial",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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640, 480,
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SDL_WINDOW_SHOWN
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);
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if (window == NULL){
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printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
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return 1;
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}
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surface = SDL_GetWindowSurface(window);
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if (surface == NULL){
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printf( "Surface could not be created! SDL_Error: %s\n", SDL_GetError() );
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return 1;
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}
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while (done == 0)
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{
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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done = 1;
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break;
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}
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}
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}
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SDL_DestroyWindow(window);*/
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window* window = SDL_CreateWindow
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("Ein SDL2-Fenster", // Name des Fensters
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10, 25, // Koordinaten auf dem Bildschirm in Pixeln, ausgehend von links oben
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840, 840, // Breite und Höhe des Fenster in Pixeln
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SDL_WINDOW_OPENGL);
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SDL_Delay(30000); // Das Fenster bleibt drei Sekunden
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SDL_DestroyWindow(window);
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SDL_Quit();
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return;
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return;
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}
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}
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