105 lines
3.4 KiB
C
105 lines
3.4 KiB
C
#include "render.h"
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#include "SDL.h"
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#include "game.h"
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#include "snake.h"
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#include "food.h"
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#include "config.h"
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#include <stdio.h>
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SDL_Renderer* renderer;
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SDL_Window* window;
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void renderGame(){
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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//Head__________________________________________________
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SDL_SetRenderDrawColor(renderer, 0, 200, 100, 255); //RGB-Farbe Kopf
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SDL_Rect rect;
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rect.x = (game.snake.headX * config.blockSizePx); //Abstand links
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rect.y = (game.snake.headY * config.blockSizePx); //Abstand rechts
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rect.w = config.blockSizePx;
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rect.h = config.blockSizePx;
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SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
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//Snake-Baustein kreieren_________________________________________________________________
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for(int i = 1; i>game.snake.length; i++){
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); //RGB-Farbe Tail
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SDL_Rect rect;
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rect.x = (game.snake.tail[i][0] * config.blockSizePx); //Abstand links
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rect.y = (game.snake.tail[i][0] * config.blockSizePx); //Abstand rechts
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rect.w = config.blockSizePx;
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rect.h = config.blockSizePx;
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SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
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}
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//Portal kreieren________________________________________________________________________
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for (int i = 0; i < game.map.portalCount; i++)
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{
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SDL_SetRenderDrawColor(renderer, 0, 100, 255, 255); //RGB-Farbe Portal
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rect.x = (game.map.portals[i].posX * config.blockSizePx);
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rect.y = (game.map.portals[i].posY * config.blockSizePx);
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SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
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}
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//Food kreieren_________________________________________________________________________
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SDL_SetRenderDrawColor(renderer, 255, 0, 255, 255); //RGB-Farbe Food
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rect.x = (game.foodX*config.blockSizePx); //Abstand links
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rect.y = (game.foodY* config.blockSizePx); //Abstand rechts
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rect.w = config.blockSizePx;
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rect.h = config.blockSizePx;
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SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
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SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
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//Collisions kreieren_________________________________________________________________________
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for(int i = 0; i < game.map.collisionCount; i++){
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); //RGB-Farbe Wand
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rect.x = (game.map.collisions[i].posX*config.blockSizePx); //Abstand links
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rect.y = (game.map.collisions[i].posY* config.blockSizePx); //Abstand rechts
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rect.w = config.blockSizePx;
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rect.h = config.blockSizePx;
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SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
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}
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SDL_RenderPresent(renderer); //Fenster aktualisieren
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}
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int CreateSDLWindow(){
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// Erstelle ein SDL-Fenster
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SDL_Window* window = SDL_CreateWindow("Snake", 350, 50, config.windowSize, config.windowSize, SDL_WINDOW_OPENGL);
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if (window == NULL) {
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printf("Fenster konnte nicht erstellt werden! SDL_Error: %s\n", SDL_GetError());
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return 1;
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (renderer == NULL) {
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printf("Renderer konnte nicht erstellt werden! SDL_Error: %s\n", SDL_GetError());
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return 1;
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}
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return 0;
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}
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void DestroySDLWindow(){
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// Zerstöre das Fenster und beende SDL
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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} |