Food und Collisions haben Rahmen
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286011928e
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14
src/render.c
14
src/render.c
@ -62,10 +62,12 @@ void renderGame(){
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//_______Food kreieren_________________________________________________________________________
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SDL_SetRenderDrawColor(renderer, 255, 165, 0, 255); //RGB-Farbe Food
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SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255); //RGB-Farbe Food
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rect.x = (game.foodX*config.blockSizePx); //Abstand links
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rect.y = (game.foodY* config.blockSizePx); //Abstand rechts
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SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
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SDL_SetRenderDrawColor(renderer, 255, 140, 0, 255); //RGB-Farbe Food Rahmen
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SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
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@ -75,9 +77,11 @@ void renderGame(){
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rect.x = (game.map.collisions[i].posX*config.blockSizePx); //Abstand links
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rect.y = (game.map.collisions[i].posY* config.blockSizePx); //Abstand rechts
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SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
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SDL_SetRenderDrawColor(renderer, 80, 90, 100, 255); //RGB-Farbe Wand-Rand
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SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
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}
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//Augen___________________________________________________
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//_________________Augen___________________________________________________
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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rect.w = config.blockSizePx/4; //Breite festlegen
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rect.h = config.blockSizePx/4; //Höhe festlegen
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@ -101,13 +105,9 @@ void renderGame(){
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rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/2.5;
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SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
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}
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SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
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//______Fenster aktualisieren____________________________________________
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SDL_RenderPresent(renderer); //Fenster aktualisieren
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}
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