Food und Collisions haben Rahmen

This commit is contained in:
Julia09055x 2023-12-11 11:16:15 +01:00
parent 286011928e
commit 49a86bc2f6

View File

@ -62,10 +62,12 @@ void renderGame(){
//_______Food kreieren_________________________________________________________________________
SDL_SetRenderDrawColor(renderer, 255, 165, 0, 255); //RGB-Farbe Food
SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255); //RGB-Farbe Food
rect.x = (game.foodX*config.blockSizePx); //Abstand links
rect.y = (game.foodY* config.blockSizePx); //Abstand rechts
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
SDL_SetRenderDrawColor(renderer, 255, 140, 0, 255); //RGB-Farbe Food Rahmen
SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
@ -75,9 +77,11 @@ void renderGame(){
rect.x = (game.map.collisions[i].posX*config.blockSizePx); //Abstand links
rect.y = (game.map.collisions[i].posY* config.blockSizePx); //Abstand rechts
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
SDL_SetRenderDrawColor(renderer, 80, 90, 100, 255); //RGB-Farbe Wand-Rand
SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
}
//Augen___________________________________________________
//_________________Augen___________________________________________________
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
rect.w = config.blockSizePx/4; //Breite festlegen
rect.h = config.blockSizePx/4; //Höhe festlegen
@ -101,13 +105,9 @@ void renderGame(){
rect.y = (game.snake.headY * config.blockSizePx) + config.blockSizePx/2.5;
SDL_RenderFillRect(renderer, &rect); //Rechteck rendern
}
SDL_RenderDrawRect(renderer, &rect); //Rechteck rendern
//______Fenster aktualisieren____________________________________________
SDL_RenderPresent(renderer); //Fenster aktualisieren
}