snake-pp/main.cpp
2023-11-07 19:17:59 +01:00

33 lines
578 B
C++

#include "SDL.h"
//initialize SDL window
//ruft gameInit auf
//uninitialize SDL
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow(
"SDL2Test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640,
480,
0
);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Delay(3000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}